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author | Nicolas Goaziou <mail@nicolasgoaziou.fr> | 2020-01-05 02:11:26 +0100 |
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committer | Nicolas Goaziou <mail@nicolasgoaziou.fr> | 2020-01-05 02:13:18 +0100 |
commit | 42399ad7c6876075d70cf6d1ea32bbf0cb41af29 (patch) | |
tree | 9787ba1dbfbec82932f97a3e16805a5aa91839f0 /gnu/packages/game-development.scm | |
parent | 45c552ec516f2c502e9e44f0cde26d73a7ebdb1d (diff) |
gnu: Add ode.
* gnu/packages/game-development.scm (ode): New variable.
Diffstat (limited to 'gnu/packages/game-development.scm')
-rw-r--r-- | gnu/packages/game-development.scm | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 24c75b1e3e..7aef6b09d2 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -1987,3 +1987,45 @@ Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA) and also implements algorithm Minkowski Portal Refinement (MPR, a.k.a. XenoCollide) as described in Game Programming Gems 7.") (license license:expat))) + +(define-public ode + (package + (name "ode") + (version "0.16") + (source + (origin + (method url-fetch) + (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/" + "ode-" version ".tar.gz")) + (sha256 + (base32 "09xzrarxwxcf6rdv5jsjfjh454jnn29dpcw3wh6ic50kkipvg8sb")) + (modules '((guix build utils))) + (snippet + '(begin + (delete-file-recursively "libccd") + #t)))) + (build-system cmake-build-system) + (arguments + `(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON") + #:phases + (modify-phases %standard-phases + (add-after 'unpack 'unbundle-libccd + (lambda _ + (substitute* "CMakeLists.txt" + (("configure_file\\(libccd/.*") "")) + #t))))) + (inputs + `(("glu" ,glu) + ("libccd" ,libccd) + ("mesa" ,mesa))) + (home-page "http://www.ode.org/") + (synopsis "High performance library for simulating rigid body dynamics") + (description "ODE is a high performance library for simulating +rigid body dynamics. It is fully featured, stable, mature and +platform independent with an easy to use C/C++ API. It has advanced +joint types and integrated collision detection with friction. ODE is +useful for simulating vehicles, objects in virtual reality +environments and virtual creatures. It is currently used in many +computer games, 3D authoring tools and simulation tools.") + ;; Software is dual-licensed. + (license (list license:lgpl2.1+ license:expat)))) |