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authorNicolas Goaziou <mail@nicolasgoaziou.fr>2020-01-24 22:47:22 +0100
committerNicolas Goaziou <mail@nicolasgoaziou.fr>2020-01-24 22:48:49 +0100
commit049bdae52795f01030cb99d6fb271dc4b4ce9a7d (patch)
treee3f856961d9a5b27d10e0602f593fbcc4eb36588 /gnu
parentb8088be058e572818d00a538da2970e24880af69 (diff)
gnu: ode: Disable tests.
* gnu/packages/game-development.scm (ode): Tests are failing or other systems than x86_64, so we disable them.
Diffstat (limited to 'gnu')
-rw-r--r--gnu/packages/game-development.scm3
1 files changed, 2 insertions, 1 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index ee8dea23b5..72637a7929 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -1998,7 +1998,8 @@ a.k.a. XenoCollide) as described in Game Programming Gems 7.")
#t))))
(build-system cmake-build-system)
(arguments
- `(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
+ `(#:tests? #f ;tests fail on all systems but x86_64
+ #:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'unbundle-libccd