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authorTimotej Lazar <timotej.lazar@araneo.si>2020-05-17 17:55:17 +0200
committerNicolas Goaziou <mail@nicolasgoaziou.fr>2020-05-18 18:25:26 +0200
commit6028541e61870e12da2db3e29924feb1c4298892 (patch)
treeeab87649c5350c06cdf4f94fec9bb2f919479622 /gnu
parentab67f84bbe89dd096ec6fb28c12e79654ea091d1 (diff)
gnu: godot: Remove obsolete workaround for aarch64.
* gnu/packages/game-development.scm (godot)[arguments]: Remove -DNO_THREADS from scons-flags as Godot now builds and runs without it on aarch64. Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
Diffstat (limited to 'gnu')
-rw-r--r--gnu/packages/game-development.scm4
1 files changed, 0 insertions, 4 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm
index dfa55b136f..d84b3fb24a 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -1586,10 +1586,6 @@ games.")
(arguments
`(#:scons ,scons-python2
#:scons-flags (list "platform=x11" "target=release_debug"
- ,@(if (string-prefix? "aarch64" (or (%current-target-system)
- (%current-system)))
- `("CCFLAGS=-DNO_THREADS")
- '())
;; Avoid using many of the bundled libs.
;; Note: These options can be found in the SConstruct file.
"builtin_bullet=no"