diff options
-rw-r--r-- | gnu/packages/lisp-xyz.scm | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/gnu/packages/lisp-xyz.scm b/gnu/packages/lisp-xyz.scm index a365dd7954..357c2ba937 100644 --- a/gnu/packages/lisp-xyz.scm +++ b/gnu/packages/lisp-xyz.scm @@ -6962,6 +6962,43 @@ mostly Common Lisp implementation.") (define-public ecl-cl-fastcgi (sbcl-package->ecl-package sbcl-cl-fastcgi)) +(define-public sbcl-cl-fast-ecs + (package + (name "sbcl-cl-fast-ecs") + (version "0.1.1") + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://gitlab.com/lockie/cl-fast-ecs") + (commit version))) + (file-name (git-file-name "cl-fast-ecs" version)) + (sha256 + (base32 "06cnhm8zpyqyjr17mji5wvj4gh2glpdw8gqy1vwrq3vgphfmg560")))) + (build-system asdf-build-system/sbcl) + (native-inputs + (list sbcl-parachute)) + (inputs + (list sbcl-alexandria sbcl-trivial-garbage)) + (home-page "https://lockie.gitlab.io/cl-fast-ecs/") + (synopsis "Blazingly fast Entity-Component-System microframework") + (description + "CL-FAST-ECS is a Common Lisp library providing an implementation of the +@acronym{ECS, Entity-Component-System} pattern, primarily focused on speed and +interactive development. + +ECS is an architectural data-oriented design pattern that allows for the +effective processing of a large number of in-game objects while keeping the code +and data separated. This provides flexibility in the way that game objects are +built at runtime.") + (license license:expat))) + +(define-public cl-fast-ecs + (sbcl-package->cl-source-package sbcl-cl-fast-ecs)) + +(define-public ecl-cl-fast-ecs + (sbcl-package->ecl-package sbcl-cl-fast-ecs)) + (define-public sbcl-cl-flac (let ((commit "d094d33d3cc2cf263263b917798d338eded3c532") (revision "0")) |