diff options
-rw-r--r-- | gnu/packages/game-development.scm | 47 |
1 files changed, 22 insertions, 25 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 431bd5c5e4..aa99109cca 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -2809,29 +2809,26 @@ much more.") (license license:zlib)))) (define-public recastnavigation - ;; We follow master since there hasn't been a release since 1.5.1 in 2016. - (let ((commit "6d1f9711b3b71f28c2c1c0742d76e0ef8766cf91") - (revision "2")) - (package - (name "recastnavigation") - (version (git-version "1.5.1" revision commit)) - (source (origin - (method git-fetch) - (uri (git-reference - (url "https://github.com/recastnavigation/recastnavigation") - (commit commit))) - (file-name (git-file-name name version)) - (sha256 - (base32 - "0cqp0sbm0ixqnxqz6gf2gybh5l4az91mdsd8b5bgxs1wpl2jmnga")))) - (build-system cmake-build-system) - (arguments - `(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON" - "-DRECASTNAVIGATION_DEMO=OFF" - "-DRECASTNAVIGATION_TESTS=ON" - "-DRECASTNAVIGATION_EXAMPLES=OFF"))) - (synopsis "Navigation system for games") - (description "Recast is state of the art navigation mesh + (package + (name "recastnavigation") + (version "1.6.0") + (source (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/recastnavigation/recastnavigation") + (commit (string-append "v" version)))) + (file-name (git-file-name name version)) + (sha256 + (base32 + "0rdz3qmp4b961zjah2ax82h471j14w2rcf576gcyx7vldrg8dmj8")))) + (build-system cmake-build-system) + (arguments + `(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON" + "-DRECASTNAVIGATION_DEMO=OFF" + "-DRECASTNAVIGATION_TESTS=ON" + "-DRECASTNAVIGATION_EXAMPLES=OFF"))) + (synopsis "Navigation system for games") + (description "Recast is state of the art navigation mesh construction toolset for games. @itemize @@ -2854,8 +2851,8 @@ simple cases, as well as tiled navigation mesh which allows you to plug in and out pieces of the mesh. The tiled mesh allows you to create systems where you stream new navigation data in and out as the player progresses the level, or you may regenerate tiles as the world changes.") - (home-page "https://github.com/recastnavigation/recastnavigation") - (license license:zlib)))) + (home-page "https://github.com/recastnavigation/recastnavigation") + (license license:zlib))) (define-public raylib (package |