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Diffstat (limited to 'gnu/packages/game-development.scm')
-rw-r--r-- | gnu/packages/game-development.scm | 35 |
1 files changed, 34 insertions, 1 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index b67c4e51d2..600940049b 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -4,7 +4,7 @@ ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org> ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com> ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org> -;;; Copyright © 2016, 2017, 2018, 2019, 2020 Efraim Flashner <efraim@flashner.co.il> +;;; Copyright © 2016, 2017, 2018, 2019, 2020, 2021 Efraim Flashner <efraim@flashner.co.il> ;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net> ;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net> ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com> @@ -2288,6 +2288,39 @@ computer games, 3D authoring tools and simulation tools.") rigid body physics library written in C.") (license license:expat))) +(define-public box2d + (package + (name "box2d") + (version "2.4.1") + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/erincatto/box2d") + (commit (string-append "v" version)))) + (file-name (git-file-name name version)) + (sha256 + (base32 "1ja9cahf3z9zzrdaqcw44lpjmqf2ir2g4chwz0iwqwlkckwhpgvh")) + (modules '((guix build utils))) + (snippet + '(begin + ;; Bundled code only used for the testbed. + (delete-file-recursively "extern"))))) + (build-system cmake-build-system) + (arguments + `(#:test-target "unit_test" + #:configure-flags '("-DBUILD_SHARED_LIBS=ON" + "-DBOX2D_BUILD_TESTBED=OFF"))) + (inputs + `(("libx11" ,libx11))) + (home-page "https://box2d.org/") + (synopsis "2D physics engine for games") + (description "Box2D is a 2D rigid body simulation library for games. +Programmers can use it in their games to make objects move in realistic ways and +make the game world more interactive. From the game engine's point of view, a +physics engine is just a system for procedural animation.") + (license license:expat))) + (define-public libtcod (package (name "libtcod") |