diff options
Diffstat (limited to 'gnu/packages/game-development.scm')
-rw-r--r-- | gnu/packages/game-development.scm | 231 |
1 files changed, 200 insertions, 31 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 9ef92a11f2..b0a25ae7b4 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -173,7 +173,11 @@ is used in some video games and movies.") (base32 "07w3asqxx89wl2wfv1z3cak8v83h3ys3b39mq9qq4gyf3xdhs76n")))) (build-system gnu-build-system) - (native-inputs `(("asciidoc" ,asciidoc))) + (inputs + `(("libpng" ,libpng))) + (native-inputs + `(("asciidoc" ,asciidoc) + ("pkg-config" ,pkg-config))) (home-page "https://github.com/Doom-Utils/deutex") (synopsis "WAD file composer for Doom and related games") (description @@ -313,30 +317,24 @@ provide connectivity for client applications written in any language.") (define-public nml (package (name "nml") - (version "0.4.5") + (version "0.5.2") (source (origin (method url-fetch) - (uri (string-append "http://bundles.openttdcoop.org/nml/releases/" - version "/nml-" version ".tar.gz")) + (uri (pypi-uri "nml" version)) (sha256 (base32 - "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53")))) + "1lwf5sc5qqzrkxfx5wkkj3yh2j2nzh5r599ly5psy8yw92km24hy")))) (build-system python-build-system) + ;; TODO: Fix test that fails with + ;; "AttributeError: partially initialized module 'nml.nmlop' has no + ;; attribute 'ADD' (most likely due to a circular import)" (arguments - `(#:phases - (modify-phases %standard-phases - (add-before 'build 'fix-pillow - (lambda _ - ;; pillow's version is not in PIL.Image.VERSION anymore - (substitute* "nml/version_info.py" - (("from PIL import Image") "import PIL") - (("Image.VERSION") "PIL.__version__")) - #t))))) + '(#:tests? #f)) (propagated-inputs `(("python-pillow" ,python-pillow) ("python-ply" ,python-ply))) - (home-page "https://dev.openttdcoop.org/projects/nml") + (home-page "https://github.com/OpenTTD/nml") (synopsis "NML compiler") (description "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of @@ -458,7 +456,7 @@ support.") (source (origin (method git-fetch) (uri (git-reference - (url "https://github.com/bjorn/tiled.git") + (url "https://github.com/bjorn/tiled") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 @@ -505,7 +503,7 @@ clone.") ;; http://mirror0.sfml-dev.org/files/ because files there seem ;; to be changed in place. (uri (git-reference - (url "https://github.com/SFML/SFML.git") + (url "https://github.com/SFML/SFML") (commit version))) (file-name (git-file-name name version)) (sha256 @@ -595,7 +593,7 @@ sounds from presets such as \"explosion\" or \"powerup\".") (origin (method git-fetch) (uri (git-reference - (url "https://github.com/alemart/surgescript.git") + (url "https://github.com/alemart/surgescript") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 @@ -1405,7 +1403,7 @@ painted with a mouse.") (origin (method git-fetch) (uri (git-reference - (url "https://github.com/wgois/OIS.git") + (url "https://github.com/wgois/OIS") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 @@ -1498,13 +1496,14 @@ of use.") (version "0.46.0") (source (origin - (method url-fetch) - (uri - (string-append "https://github.com/OpenMW/openmw/archive/" - "openmw-" version ".tar.gz")) + (method git-fetch) + (uri (git-reference + (url "https://github.com/OpenMW/openmw") + (commit (string-append "openmw-" version)))) + (file-name (git-file-name name version)) (sha256 (base32 - "0n7x39kwhwmi6ly9hd7yc6dhlrmmdmx30ahc46kmlzzn2n7mm8q7")))) + "0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x")))) (build-system cmake-build-system) (arguments `(#:tests? #f ; No test target @@ -1536,7 +1535,7 @@ games.") (define-public godot (package (name "godot") - (version "3.2.1") + (version "3.2.2") (source (origin (method git-fetch) (uri (git-reference @@ -1545,7 +1544,7 @@ games.") (file-name (git-file-name name version)) (sha256 (base32 - "1kndls0rklha7kz9l4i2ivjxab4jpk3b2j7dcgcg2qc3s81yd0r6")) + "1libz83mbyrkbbsmmi8z2rydv3ls0w9r4vb5v6diqqwn7ka8z804")) (modules '((guix build utils) (ice-9 ftw) (srfi srfi-1))) @@ -1934,7 +1933,7 @@ of the others") (origin (method git-fetch) (uri (git-reference - (url "https://github.com/ioquake/ioq3.git") + (url "https://github.com/ioquake/ioq3") (commit commit))) (file-name (git-file-name name version)) (sha256 @@ -2007,6 +2006,43 @@ hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.") (license license:bsd-3))) +(define-public flatzebra + (package + (name "flatzebra") + (version "0.1.7") + (source + (origin + (method url-fetch) + (uri (string-append "http://perso.b2b2c.ca/~sarrazip/dev/" + "flatzebra-" version ".tar.gz")) + (sha256 + (base32 "1x2dy41c8vrq62bn03b82fpmk7x4rzd7qqiwvq0mgcl5rmasc2c8")))) + (build-system gnu-build-system) + (arguments + `(#:phases + (modify-phases %standard-phases + (add-after 'unpack 'fix-sdl-config + (lambda* (#:key inputs #:allow-other-keys) + ;; XXX: sdl-config in sdl-union is a link to sdl-config from + ;; plain sdl package. As a consequence, the prefix is wrong. + ;; Force correct one with "--prefix" argument. + (let ((sdl-union (assoc-ref inputs "sdl"))) + (setenv "SDL_CONFIG" + (string-append sdl-union + "/bin/sdl-config --prefix=" + sdl-union))) + #t))))) + (native-inputs + `(("pkg-config" ,pkg-config))) + (inputs + `(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer))))) + (home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html") + (synopsis "Generic game engine for 2D double-buffering animation") + (description + "Flatzebra is a simple, generic C++ game engine library supporting 2D +double-buffering.") + (license license:gpl2+))) + (define-public fna (package (name "fna") @@ -2015,7 +2051,7 @@ specific knowledge of the hardware they are targeting.") (origin (method git-fetch) (uri (git-reference - (url "https://github.com/FNA-XNA/FNA.git") + (url "https://github.com/FNA-XNA/FNA") (commit version))) (file-name (git-file-name name version)) (sha256 @@ -2067,7 +2103,7 @@ focuses solely on developing a fully accurate XNA4 runtime for the desktop.") (origin (method git-fetch) (uri (git-reference - (url "https://github.com/danfis/libccd.git") + (url "https://github.com/danfis/libccd") (commit (string-append "v" version)))) (file-name (git-file-name name version)) (sha256 @@ -2143,7 +2179,7 @@ computer games, 3D authoring tools and simulation tools.") (origin (method git-fetch) (uri (git-reference - (url "https://github.com/slembcke/Chipmunk2D.git") + (url "https://github.com/slembcke/Chipmunk2D") (commit (string-append "Chipmunk-" version)))) (file-name (git-file-name name version)) (sha256 @@ -2170,7 +2206,7 @@ rigid body physics library written in C.") (source (origin (method git-fetch) (uri (git-reference - (url "https://github.com/libtcod/libtcod.git") + (url "https://github.com/libtcod/libtcod") (commit version))) (file-name (git-file-name name version)) (sha256 @@ -2320,3 +2356,136 @@ utilities frequently used in roguelikes.") shooter video game. The engine is based on qfusion, the id Tech 2 derived game engine. id Tech 2 is the engine originally behind Quake 2.") (license license:gpl2+)))) + +(define-public dhewm3 + (package + (name "dhewm3") + (version "1.5.0") + (source (origin + (method url-fetch) + (uri (string-append + "https://github.com/dhewm/dhewm3/releases/download/" + version "/dhewm3-" version "-src.tar.xz")) + (sha256 + (base32 + "0dmd1876az5q8gbjrd1jk8zidz11ydj607z3m8m5kvw2yj136jzv")))) + (build-system cmake-build-system) + (arguments + `(#:tests? #f ; No tests. + #:phases + (modify-phases %standard-phases + (add-after 'unpack 'change-to-build-dir + (lambda _ + (chdir "neo") + #t))))) + (inputs + `(("curl" ,curl) + ("libjpeg" ,libjpeg-turbo) + ("libogg" ,libogg) + ("libvorbis" ,libvorbis) + ("libx11" ,libx11) + ("openal" ,openal) + ("sdl2" ,sdl2) + ("zlib" ,zlib))) + (home-page "https://dhewm3.org/") + (synopsis "Port of the original Doom 3 engine") + (description + "@command{dhewm3} is a source port of the original Doom 3 engine (not +Doom 3: BFG Edition), also known as id Tech 4. Compared to the original +version of the Doom 3 engine, dhewm3 has many bugfixes, supports EAX-like +sound effects on all operating systems and hardware (via OpenAL Softs EFX +support), has much better support for widescreen resolutions and has 64bit +support.") + (license license:gpl3))) + +(define-public tesseract-engine + (let ((svn-revision 2411)) + (package + (name "tesseract-engine") + (version (string-append "20200615-" (number->string svn-revision))) + (source + (origin + (method svn-fetch) + (uri (svn-reference + (url "svn://svn.tuxfamily.org/svnroot/tesseract/main") + (revision svn-revision))) + (file-name (git-file-name name version)) + (sha256 + (base32 "1av9jhl2ivbl7wfszyhyna84llvh1z2d8khkmadm8d105addj10q")) + (modules '((guix build utils))) + (snippet + '(begin + (for-each delete-file-recursively + '("bin" "bin64" + ;; Remove "media" since some files such as + ;; media/sound/game/soundsnap/info.txt refer to a + ;; non-commercial license. + "media" + "server.bat" + "tesseract.bat" + "src/lib" + "src/lib64")) + #t)))) + (build-system gnu-build-system) + (arguments + `(#:make-flags (list "CC=gcc") + #:tests? #f ; No tests. + #:phases + (modify-phases %standard-phases + (delete 'configure) + (add-after 'unpack 'cd-src + (lambda _ (chdir "src") #t)) + (add-before 'build 'fix-env + (lambda* (#:key inputs #:allow-other-keys) + (setenv "CPATH" + (string-append (assoc-ref inputs "sdl2-union") + "/include/SDL2:" + (or (getenv "CPATH") ""))) + #t)) + (add-after 'install 'really-install + (lambda* (#:key outputs #:allow-other-keys) + (let* ((out (assoc-ref outputs "out")) + (share (string-append out "/share/tesseract")) + (bin (string-append out "/bin/tesseract")) + (client (string-append out "/bin/tesseract-client"))) + (chdir "..") ; Back to root. + (for-each + (lambda (dir) + (mkdir-p (string-append share "/" dir)) + (copy-recursively dir (string-append share "/" dir))) + '("config")) + (mkdir-p (string-append out "/bin/")) + (copy-file "bin_unix/native_client" client) + (copy-file "bin_unix/native_server" + (string-append out "/bin/tesseract-server")) + (call-with-output-file bin + (lambda (p) + (format p "#!~a +TESS_DATA=~a +TESS_BIN=~a +TESS_OPTIONS=\"-u$HOME/.tesseract\" +cd \"$TESS_DATA\" +exec \"$TESS_BIN\" \"$TESS_OPTIONS\" \"$@\"" + (which "bash") + share + client))) + (chmod bin #o755) + (install-file "src/readme_tesseract.txt" + (string-append out "/share/licenses/tesseract/LICENSE"))) + #t))))) + (inputs + `(("sdl2-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-image))) + ("zlib" ,zlib) + ("libpng" ,libpng) + ("libgl" ,mesa))) + (home-page "http://tesseract.gg/") + (synopsis "First-person shooter engine with map editing, instagib, DM and CTF") + (description "This package contains the game engine of Tesseract, a +first-person shooter focused on cooperative in-game map editing. + +The engine is derived from @emph{Cube 2: Sauerbraten} technology but with +upgraded modern rendering techniques. The new rendering features include +fully dynamic omnidirectional shadows, global illumination, HDR lighting, +deferred shading, morphological / temporal / multisample anti-aliasing, and +much more.") + (license license:zlib)))) |