diff options
Diffstat (limited to 'gnu/packages/patches/avogadro-eigen3-update.patch')
-rw-r--r-- | gnu/packages/patches/avogadro-eigen3-update.patch | 603 |
1 files changed, 0 insertions, 603 deletions
diff --git a/gnu/packages/patches/avogadro-eigen3-update.patch b/gnu/packages/patches/avogadro-eigen3-update.patch deleted file mode 100644 index a5f669292f..0000000000 --- a/gnu/packages/patches/avogadro-eigen3-update.patch +++ /dev/null @@ -1,603 +0,0 @@ -From 43af3c117b0b3220b15c2fe2895b94bbd83d3a60 Mon Sep 17 00:00:00 2001 -From: Claudio Fernandes <claudiosf.claudio@gmail.com> -Date: Sun, 15 Jan 2017 21:23:39 -0200 -Subject: [PATCH] Adapt Avogadro to Eigen 3.3 - ---- - CMakeLists.txt | 9 +------ - avogadro/src/mainwindow.cpp | 5 ++-- - libavogadro/src/camera.cpp | 10 ++++---- - libavogadro/src/camera.h | 14 +++++------ - libavogadro/src/engines/wireengine.cpp | 4 ++-- - .../crystallography/crystallographyextension.cpp | 2 +- - .../crystallography/ui/ceviewoptionswidget.cpp | 2 +- - .../src/extensions/orca/orcaanalysedialog.cpp | 1 - - .../src/extensions/orca/orcainputdialog.cpp | 1 - - .../src/extensions/qtaim/qtaimmathutilities.cpp | 1 + - .../qtaim/qtaimwavefunctionevaluator.cpp | 28 +++++++++++----------- - .../extensions/surfaces/openqube/gamessukout.cpp | 1 + - .../src/extensions/surfaces/openqube/slaterset.cpp | 6 +++-- - libavogadro/src/glpainter_p.cpp | 14 +++++------ - libavogadro/src/glwidget.cpp | 4 ++-- - libavogadro/src/molecule.cpp | 26 ++++++++++++++++++-- - libavogadro/src/navigate.cpp | 2 +- - libavogadro/src/tools/bondcentrictool.cpp | 28 +++++++++++----------- - libavogadro/src/tools/manipulatetool.cpp | 17 +++++++------ - libavogadro/src/tools/navigatetool.cpp | 3 ++- - libavogadro/src/tools/skeletontree.cpp | 7 +++--- - libavogadro/src/tools/skeletontree.h | 2 +- - 22 files changed, 102 insertions(+), 85 deletions(-) - ---- a/CMakeLists.txt -+++ b/CMakeLists.txt -@@ -231,14 +231,7 @@ if(NOT Linguist_FOUND) - message(WARNING " Qt4 Linguist not found, please install it if you want Avogadro translations") - endif() - --find_package(Eigen3) # find and setup Eigen3 if available --if(NOT EIGEN3_FOUND) -- message(STATUS "Cannot find Eigen3, trying Eigen2") -- find_package(Eigen2 REQUIRED) # Some version is required --else() --# Use Stage10 Eigen3 support -- set (EIGEN2_SUPPORT_STAGE10_FULL_EIGEN2_API TRUE) --endif() -+find_package(Eigen3 REQUIRED) # find and setup Eigen3 if available - - find_package(ZLIB REQUIRED) - find_package(OpenBabel2 REQUIRED) # find and setup OpenBabel ---- a/avogadro/src/mainwindow.cpp -+++ b/avogadro/src/mainwindow.cpp -@@ -115,7 +115,6 @@ - #include <QDebug> - - #include <Eigen/Geometry> --#include <Eigen/Array> - #define USEQUAT - // This is a "hidden" exported Qt function on the Mac for Qt-4.x. - #ifdef Q_WS_MAC -@@ -2775,7 +2774,7 @@ protected: - linearGoal.row(1) = linearGoal.row(2).cross(linearGoal.row(0)); - - // calculate the translation matrix -- Transform3d goal(linearGoal); -+ Projective3d goal(linearGoal); - - goal.pretranslate(- 3.0 * (d->glWidget->radius() + CAMERA_NEAR_DISTANCE) * Vector3d::UnitZ()); - -@@ -2840,7 +2839,7 @@ protected: - Matrix3d linearGoal = Matrix3d::Identity(); - - // calculate the translation matrix -- Transform3d goal(linearGoal); -+ Projective3d goal(linearGoal); - - goal.pretranslate(- 3.0 * (d->glWidget->radius() + CAMERA_NEAR_DISTANCE) * Vector3d::UnitZ()); - ---- a/libavogadro/src/camera.cpp -+++ b/libavogadro/src/camera.cpp -@@ -47,7 +47,7 @@ namespace Avogadro - - CameraPrivate() {}; - -- Eigen::Transform3d modelview, projection; -+ Eigen::Projective3d modelview, projection; - const GLWidget *parent; - double angleOfViewY; - double orthoScale; -@@ -169,20 +169,20 @@ namespace Avogadro - - double Camera::distance(const Eigen::Vector3d & point) const - { -- return ( d->modelview * point ).norm(); -+ return ( d->modelview * point.homogeneous() ).head<3>().norm(); - } - -- void Camera::setModelview(const Eigen::Transform3d &matrix) -+ void Camera::setModelview(const Eigen::Projective3d &matrix) - { - d->modelview = matrix; - } - -- const Eigen::Transform3d & Camera::modelview() const -+ const Eigen::Projective3d & Camera::modelview() const - { - return d->modelview; - } - -- Eigen::Transform3d & Camera::modelview() -+ Eigen::Projective3d & Camera::modelview() - { - return d->modelview; - } ---- a/libavogadro/src/camera.h -+++ b/libavogadro/src/camera.h -@@ -101,16 +101,16 @@ namespace Avogadro { - double angleOfViewY() const; - /** Sets 4x4 "modelview" matrix representing the camera orientation and position. - * @param matrix the matrix to copy from -- * @sa Eigen::Transform3d & modelview(), applyModelview() */ -- void setModelview(const Eigen::Transform3d &matrix); -+ * @sa Eigen::Projective3d & modelview(), applyModelview() */ -+ void setModelview(const Eigen::Projective3d &matrix); - /** @return a constant reference to the 4x4 "modelview" matrix representing - * the camera orientation and position -- * @sa setModelview(), Eigen::Transform3d & modelview() */ -- const Eigen::Transform3d & modelview() const; -+ * @sa setModelview(), Eigen::Projective3d & modelview() */ -+ const Eigen::Projective3d & modelview() const; - /** @return a non-constant reference to the 4x4 "modelview" matrix representing - * the camera orientation and position -- * @sa setModelview(), const Eigen::Transform3d & modelview() const */ -- Eigen::Transform3d & modelview(); -+ * @sa setModelview(), const Eigen::Projective3d & modelview() const */ -+ Eigen::Projective3d & modelview(); - /** Calls gluPerspective() or glOrtho() with parameters automatically chosen - * for rendering the GLWidget's molecule with this camera. Should be called - * only in GL_PROJECTION matrix mode. Example code is given -@@ -342,7 +342,7 @@ namespace Avogadro { - * @return {x/w, y/w, z/w} vector - */ - Eigen::Vector3d V4toV3DivW(const Eigen::Vector4d & v4) { -- return v4.start<3>()/v4.w(); -+ return v4.head<3>()/v4.w(); - } - }; - ---- a/libavogadro/src/engines/wireengine.cpp -+++ b/libavogadro/src/engines/wireengine.cpp -@@ -109,7 +109,7 @@ namespace Avogadro { - const Camera *camera = pd->camera(); - - // perform a rough form of frustum culling -- Eigen::Vector3d transformedPos = pd->camera()->modelview() * v; -+ Eigen::Vector3d transformedPos = (pd->camera()->modelview() * v.homogeneous()).head<3>(); - double dot = transformedPos.z() / transformedPos.norm(); - if(dot > -0.8) - return true; -@@ -167,7 +167,7 @@ namespace Avogadro { - map = pd->colorMap(); // fall back to global color map - - // perform a rough form of frustum culling -- Eigen::Vector3d transformedEnd1 = pd->camera()->modelview() * v1; -+ Eigen::Vector3d transformedEnd1 = (pd->camera()->modelview() * v1.homogeneous()).head<3>(); - double dot = transformedEnd1.z() / transformedEnd1.norm(); - if(dot > -0.8) - return true; // i.e., don't bother rendering ---- a/libavogadro/src/extensions/crystallography/crystallographyextension.cpp -+++ b/libavogadro/src/extensions/crystallography/crystallographyextension.cpp -@@ -1989,7 +1989,7 @@ namespace Avogadro - // fix coordinates - // Apply COB matrix: - Eigen::Matrix3d invCob; -- cob.computeInverse(&invCob); -+ invCob = cob.inverse(); - for (QList<Eigen::Vector3d>::iterator - it = fcoords.begin(), - it_end = fcoords.end(); ---- a/libavogadro/src/extensions/crystallography/ui/ceviewoptionswidget.cpp -+++ b/libavogadro/src/extensions/crystallography/ui/ceviewoptionswidget.cpp -@@ -139,7 +139,7 @@ namespace Avogadro - { - // View into a Miller plane - Camera *camera = m_glWidget->camera(); -- Eigen::Transform3d modelView; -+ Eigen::Projective3d modelView; - modelView.setIdentity(); - - // OK, so we want to rotate to look along the normal at the plane ---- a/libavogadro/src/extensions/orca/orcaanalysedialog.cpp -+++ b/libavogadro/src/extensions/orca/orcaanalysedialog.cpp -@@ -41,7 +41,6 @@ - #include <openbabel/mol.h> - - #include <Eigen/Geometry> --#include <Eigen/LeastSquares> - - #include <vector> - ---- a/libavogadro/src/extensions/orca/orcainputdialog.cpp -+++ b/libavogadro/src/extensions/orca/orcainputdialog.cpp -@@ -33,7 +33,6 @@ - #include <openbabel/mol.h> - - #include <Eigen/Geometry> --#include <Eigen/LeastSquares> - - #include <vector> - ---- a/libavogadro/src/extensions/qtaim/qtaimmathutilities.cpp -+++ b/libavogadro/src/extensions/qtaim/qtaimmathutilities.cpp -@@ -28,6 +28,7 @@ - - #include <cmath> - #include <Eigen/QR> -+#include <Eigen/Eigenvalues> - - namespace Avogadro { - namespace QTAIMMathUtilities { ---- a/libavogadro/src/extensions/qtaim/qtaimwavefunctionevaluator.cpp -+++ b/libavogadro/src/extensions/qtaim/qtaimwavefunctionevaluator.cpp -@@ -35,21 +35,21 @@ namespace Avogadro - m_nprim=wfn.numberOfGaussianPrimitives(); - m_nnuc=wfn.numberOfNuclei(); - -- m_nucxcoord=Map<Matrix<qreal,Dynamic,1> >(wfn.xNuclearCoordinates(),m_nnuc); -- m_nucycoord=Map<Matrix<qreal,Dynamic,1> >(wfn.yNuclearCoordinates(),m_nnuc); -- m_nuczcoord=Map<Matrix<qreal,Dynamic,1> >(wfn.zNuclearCoordinates(),m_nnuc); -- m_nucz=Map<Matrix<qint64,Dynamic,1> >(wfn.nuclearCharges(),m_nnuc); -- m_X0=Map<Matrix<qreal,Dynamic,1> >(wfn.xGaussianPrimitiveCenterCoordinates(),m_nprim,1); -- m_Y0=Map<Matrix<qreal,Dynamic,1> >(wfn.yGaussianPrimitiveCenterCoordinates(),m_nprim,1); -- m_Z0=Map<Matrix<qreal,Dynamic,1> >(wfn.zGaussianPrimitiveCenterCoordinates(),m_nprim,1); -- m_xamom=Map<Matrix<qint64,Dynamic,1> >(wfn.xGaussianPrimitiveAngularMomenta(),m_nprim,1); -- m_yamom=Map<Matrix<qint64,Dynamic,1> >(wfn.yGaussianPrimitiveAngularMomenta(),m_nprim,1); -- m_zamom=Map<Matrix<qint64,Dynamic,1> >(wfn.zGaussianPrimitiveAngularMomenta(),m_nprim,1); -- m_alpha=Map<Matrix<qreal,Dynamic,1> >(wfn.gaussianPrimitiveExponentCoefficients(),m_nprim,1); -+ m_nucxcoord=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.xNuclearCoordinates()),m_nnuc); -+ m_nucycoord=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.yNuclearCoordinates()),m_nnuc); -+ m_nuczcoord=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.zNuclearCoordinates()),m_nnuc); -+ m_nucz=Map<Matrix<qint64,Dynamic,1> >(const_cast<qint64*>(wfn.nuclearCharges()),m_nnuc); -+ m_X0=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.xGaussianPrimitiveCenterCoordinates()),m_nprim,1); -+ m_Y0=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.yGaussianPrimitiveCenterCoordinates()),m_nprim,1); -+ m_Z0=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.zGaussianPrimitiveCenterCoordinates()),m_nprim,1); -+ m_xamom=Map<Matrix<qint64,Dynamic,1> >(const_cast<qint64*>(wfn.xGaussianPrimitiveAngularMomenta()),m_nprim,1); -+ m_yamom=Map<Matrix<qint64,Dynamic,1> >(const_cast<qint64*>(wfn.yGaussianPrimitiveAngularMomenta()),m_nprim,1); -+ m_zamom=Map<Matrix<qint64,Dynamic,1> >(const_cast<qint64*>(wfn.zGaussianPrimitiveAngularMomenta()),m_nprim,1); -+ m_alpha=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.gaussianPrimitiveExponentCoefficients()),m_nprim,1); - // TODO Implement screening for unoccupied molecular orbitals. -- m_occno=Map<Matrix<qreal,Dynamic,1> >(wfn.molecularOrbitalOccupationNumbers(),m_nmo,1); -- m_orbe=Map<Matrix<qreal,Dynamic,1> >(wfn.molecularOrbitalEigenvalues(),m_nmo,1); -- m_coef=Map<Matrix<qreal,Dynamic,Dynamic,RowMajor> >(wfn.molecularOrbitalCoefficients(),m_nmo,m_nprim); -+ m_occno=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.molecularOrbitalOccupationNumbers()),m_nmo,1); -+ m_orbe=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.molecularOrbitalEigenvalues()),m_nmo,1); -+ m_coef=Map<Matrix<qreal,Dynamic,Dynamic,RowMajor> >(const_cast<qreal*>(wfn.molecularOrbitalCoefficients()),m_nmo,m_nprim); - m_totalEnergy=wfn.totalEnergy(); - m_virialRatio=wfn.virialRatio(); - ---- a/libavogadro/src/extensions/surfaces/openqube/gamessukout.cpp -+++ b/libavogadro/src/extensions/surfaces/openqube/gamessukout.cpp -@@ -19,6 +19,7 @@ - using Eigen::Vector3d; - using std::vector; - -+#include <iostream> - #include <fstream> - - namespace OpenQube ---- a/libavogadro/src/extensions/surfaces/openqube/slaterset.cpp -+++ b/libavogadro/src/extensions/surfaces/openqube/slaterset.cpp -@@ -25,9 +25,9 @@ - - #include "cube.h" - --#include <Eigen/Array> - #include <Eigen/LU> - #include <Eigen/QR> -+#include <Eigen/Eigenvalues> - - #include <cmath> - -@@ -250,7 +250,9 @@ bool SlaterSet::initialize() - - SelfAdjointEigenSolver<MatrixXd> s(m_overlap); - MatrixXd p = s.eigenvectors(); -- MatrixXd m = p * s.eigenvalues().cwise().inverse().cwise().sqrt().asDiagonal() * p.inverse(); -+ // TODO check if this is correct -+ MatrixXd m1 = (s.eigenvalues().array().inverse().sqrt()); -+ MatrixXd m = p.array()*(m1.diagonal().array())*p.inverse().array(); - m_normalized = m * m_eigenVectors; - - if (!(m_overlap*m*m).isIdentity()) ---- a/libavogadro/src/glpainter_p.cpp -+++ b/libavogadro/src/glpainter_p.cpp -@@ -789,13 +789,13 @@ namespace Avogadro - } else { - points[theta-1] = Eigen::AngleAxisd(theta * (M_PI / 180.0) / 2, n) * u; - } -- points[theta-1] = d->widget->camera()->modelview() * (origin + points[theta-1]); -+ points[theta-1] = (d->widget->camera()->modelview() * (origin + points[theta-1]).homogeneous()).head<3>(); - } - - // Get vectors representing the points' positions in terms of the model view. -- Eigen::Vector3d _origin = d->widget->camera()->modelview() * origin; -- Eigen::Vector3d _direction1 = d->widget->camera()->modelview() * (origin+u); -- Eigen::Vector3d _direction2 = d->widget->camera()->modelview() * (origin+v); -+ Eigen::Vector3d _origin = (d->widget->camera()->modelview() * origin.homogeneous()).head<3>(); -+ Eigen::Vector3d _direction1 = (d->widget->camera()->modelview() * (origin+u).homogeneous()).head<3>(); -+ Eigen::Vector3d _direction2 = (d->widget->camera()->modelview() * (origin+v).homogeneous()).head<3>(); - - glPushAttrib(GL_ALL_ATTRIB_BITS); - glPushMatrix(); -@@ -880,12 +880,12 @@ namespace Avogadro - } else { - points[theta-1] = Eigen::AngleAxisd(theta * (M_PI / 180.0) / 2, n) * u; - } -- points[theta-1] = d->widget->camera()->modelview() * (origin + points[theta-1]); -+ points[theta-1] = (d->widget->camera()->modelview() * (origin + points[theta-1]).homogeneous()).head<3>(); - } - - // Get vectors representing the points' positions in terms of the model view. -- Eigen::Vector3d _direction1 = d->widget->camera()->modelview() * (origin + u); -- Eigen::Vector3d _direction2 = d->widget->camera()->modelview() * (origin + v); -+ Eigen::Vector3d _direction1 = (d->widget->camera()->modelview() * (origin + u).homogeneous()).head<3>(); -+ Eigen::Vector3d _direction2 = (d->widget->camera()->modelview() * (origin + v).homogeneous()).head<3>(); - - glPushAttrib(GL_ALL_ATTRIB_BITS); - glPushMatrix(); ---- a/libavogadro/src/glwidget.cpp -+++ b/libavogadro/src/glwidget.cpp -@@ -765,7 +765,7 @@ namespace Avogadro { - GLfloat fogColor[4]= {static_cast<GLfloat>(d->background.redF()), static_cast<GLfloat>(d->background.greenF()), - static_cast<GLfloat>(d->background.blueF()), static_cast<GLfloat>(d->background.alphaF())}; - glFogfv(GL_FOG_COLOR, fogColor); -- Vector3d distance = camera()->modelview() * d->center; -+ Vector3d distance = (camera()->modelview() * d->center.homogeneous()).head<3>(); - double distanceToCenter = distance.norm(); - glFogf(GL_FOG_DENSITY, 1.0); - glHint(GL_FOG_HINT, GL_NICEST); -@@ -1711,7 +1711,7 @@ namespace Avogadro { - - if (d->renderModelViewDebug) { - // Model view matrix: -- const Eigen::Transform3d &modelview = d->camera->modelview(); -+ const Eigen::Projective3d &modelview = d->camera->modelview(); - y += d->pd->painter()->drawText - (x, y, tr("ModelView row 1: %L1 %L2 %L3 %L4") - .arg(modelview(0, 0), 6, 'f', 2, ' ') ---- a/libavogadro/src/molecule.cpp -+++ b/libavogadro/src/molecule.cpp -@@ -38,7 +38,7 @@ - #include "zmatrix.h" - - #include <Eigen/Geometry> --#include <Eigen/LeastSquares> -+#include <Eigen/Eigenvalues> - - #include <vector> - -@@ -1907,7 +1907,29 @@ namespace Avogadro{ - } - d->center /= static_cast<double>(nAtoms); - Eigen::Hyperplane<double, 3> planeCoeffs; -- Eigen::fitHyperplane(numAtoms(), atomPositions, &planeCoeffs); -+ //Eigen::fitHyperplane(numAtoms(), atomPositions, &planeCoeffs); -+ -+ // TODO check if this is OK -+ /************************/ -+ typedef Eigen::Matrix<double,3,3> CovMatrixType; -+ typedef Eigen::Vector3d VectorType; -+ -+ VectorType mean = d->center; -+ int size=3; -+ int numPoints=numAtoms(); -+ VectorType ** points=atomPositions; -+ CovMatrixType covMat = CovMatrixType::Zero(size, size); -+ VectorType remean = VectorType::Zero(size); -+ for(int i = 0; i < numPoints; ++i) -+ { -+ VectorType diff = (*(points[i]) - mean).conjugate(); -+ covMat += diff * diff.adjoint(); -+ } -+ Eigen::SelfAdjointEigenSolver<CovMatrixType> eig(covMat); -+ planeCoeffs.normal() = eig.eigenvectors().col(0); -+ /************************/ -+ -+ - delete[] atomPositions; - d->normalVector = planeCoeffs.normal(); - } ---- a/libavogadro/src/navigate.cpp -+++ b/libavogadro/src/navigate.cpp -@@ -40,7 +40,7 @@ namespace Avogadro { - void Navigate::zoom(GLWidget *widget, const Eigen::Vector3d &goal, - double delta) - { -- Vector3d transformedGoal = widget->camera()->modelview() * goal; -+ Vector3d transformedGoal = (widget->camera()->modelview() * goal.homogeneous()).head<3>(); - double distanceToGoal = transformedGoal.norm(); - - double t = ZOOM_SPEED * delta; ---- a/libavogadro/src/tools/bondcentrictool.cpp -+++ b/libavogadro/src/tools/bondcentrictool.cpp -@@ -578,8 +578,8 @@ namespace Avogadro { - - Vector3d clicked = *m_clickedAtom->pos(); - -- Vector3d axis = Vector3d(0, 0, ((widget->camera()->modelview() * other).z() >= -- (widget->camera()->modelview() * center).z() ? -1 : 1)); -+ Vector3d axis = Vector3d(0, 0, ((widget->camera()->modelview() * other.homogeneous()).z() >= -+ (widget->camera()->modelview() * center.homogeneous()).z() ? -1 : 1)); - - Vector3d centerProj = widget->camera()->project(center); - centerProj -= Vector3d(0,0,centerProj.z()); -@@ -673,8 +673,8 @@ namespace Avogadro { - - Vector3d clicked = *m_clickedAtom->pos(); - -- Vector3d axis = Vector3d(0, 0, ((widget->camera()->modelview() * other).z() >= -- (widget->camera()->modelview() * center).z() ? -1 : 1)); -+ Vector3d axis = Vector3d(0, 0, ((widget->camera()->modelview() * other.homogeneous()).z() >= -+ (widget->camera()->modelview() * center.homogeneous()).z() ? -1 : 1)); - - Vector3d centerProj = widget->camera()->project(center); - centerProj -= Vector3d(0,0,centerProj.z()); -@@ -1362,10 +1362,10 @@ namespace Avogadro { - - planeVec = length * (planeVec / planeVec.norm()); - -- Vector3d topLeft = widget->camera()->modelview() * (left + planeVec); -- Vector3d topRight = widget->camera()->modelview() * (right + planeVec); -- Vector3d botRight = widget->camera()->modelview() * (right - planeVec); -- Vector3d botLeft = widget->camera()->modelview() * (left - planeVec); -+ Vector3d topLeft = (widget->camera()->modelview() * (left + planeVec).homogeneous()).head<3>(); -+ Vector3d topRight = (widget->camera()->modelview() * (right + planeVec).homogeneous()).head<3>(); -+ Vector3d botRight = (widget->camera()->modelview() * (right - planeVec).homogeneous()).head<3>(); -+ Vector3d botLeft = (widget->camera()->modelview() * (left - planeVec).homogeneous()).head<3>(); - - float alpha = 0.4; - double lineWidth = 1.5; -@@ -1444,10 +1444,10 @@ namespace Avogadro { - C = D + ((C-D).normalized() * minWidth); - } - -- Vector3d topLeft = widget->camera()->modelview() * D; -- Vector3d topRight = widget->camera()->modelview() * C; -- Vector3d botRight = widget->camera()->modelview() * B; -- Vector3d botLeft = widget->camera()->modelview() * A; -+ Vector3d topLeft = (widget->camera()->modelview() * D.homogeneous()).head<3>(); -+ Vector3d topRight = (widget->camera()->modelview() * C.homogeneous()).head<3>(); -+ Vector3d botRight = (widget->camera()->modelview() * B.homogeneous()).head<3>(); -+ Vector3d botLeft = (widget->camera()->modelview() * A.homogeneous()).head<3>(); - - float alpha = 0.4; - double lineWidth = 1.5; -@@ -1506,12 +1506,12 @@ namespace Avogadro { - Vector3d positionVector) - { - //Rotate skeleton around a particular axis and center point -- Eigen::Transform3d rotation; -+ Eigen::Projective3d rotation; - rotation = Eigen::AngleAxisd(angle, rotationVector); - rotation.pretranslate(centerVector); - rotation.translate(-centerVector); - -- return rotation*positionVector; -+ return (rotation*positionVector.homogeneous()).head<3>(); - } - - // ########## showAnglesChanged ########## ---- a/libavogadro/src/tools/manipulatetool.cpp -+++ b/libavogadro/src/tools/manipulatetool.cpp -@@ -40,7 +40,6 @@ - #include <QAbstractButton> - - using Eigen::Vector3d; --using Eigen::Transform3d; - using Eigen::AngleAxisd; - - namespace Avogadro { -@@ -138,7 +137,7 @@ namespace Avogadro { - double yRotate = m_settingsWidget->yRotateSpinBox->value() * DEG_TO_RAD; - double zRotate = m_settingsWidget->zRotateSpinBox->value() * DEG_TO_RAD; - -- Eigen::Transform3d rotation; -+ Eigen::Projective3d rotation; - rotation.matrix().setIdentity(); - rotation.translation() = center; - rotation.rotate(AngleAxisd(xRotate, Vector3d::UnitX()) -@@ -152,12 +151,12 @@ namespace Avogadro { - if (p->type() == Primitive::AtomType) { - Atom *atom = static_cast<Atom*>(p); - tempPos = translate + *(atom->pos()); -- atom->setPos(rotation * tempPos); -+ atom->setPos((rotation * tempPos.homogeneous()).head<3>()); - } - } else { - foreach(Atom *atom, widget->molecule()->atoms()) { - tempPos = translate + *(atom->pos()); -- atom->setPos(rotation * tempPos); -+ atom->setPos((rotation * tempPos.homogeneous()).head<3>()); - } - } - -@@ -199,7 +198,7 @@ namespace Avogadro { - widget->setCursor(Qt::SizeVerCursor); - - // Move the selected atom(s) in to or out of the screen -- Vector3d transformedGoal = widget->camera()->modelview() * *goal; -+ Vector3d transformedGoal = (widget->camera()->modelview() * goal->homogeneous()).head<3>(); - double distanceToGoal = transformedGoal.norm(); - - double t = ZOOM_SPEED * delta; -@@ -255,7 +254,7 @@ namespace Avogadro { - - // Rotate the selected atoms about the center - // rotate only selected primitives -- Transform3d fragmentRotation; -+ Eigen::Projective3d fragmentRotation; - fragmentRotation.matrix().setIdentity(); - fragmentRotation.translation() = *center; - fragmentRotation.rotate( -@@ -266,7 +265,7 @@ namespace Avogadro { - - foreach(Primitive *p, widget->selectedPrimitives()) - if (p->type() == Primitive::AtomType) -- static_cast<Atom *>(p)->setPos(fragmentRotation * *static_cast<Atom *>(p)->pos()); -+ static_cast<Atom *>(p)->setPos((fragmentRotation * static_cast<Atom *>(p)->pos()->homogeneous()).head<3>()); - widget->molecule()->update(); - } - -@@ -274,7 +273,7 @@ namespace Avogadro { - double delta) const - { - // Tilt the selected atoms about the center -- Transform3d fragmentRotation; -+ Eigen::Projective3d fragmentRotation; - fragmentRotation.matrix().setIdentity(); - fragmentRotation.translation() = *center; - fragmentRotation.rotate(AngleAxisd(delta * ROTATION_SPEED, widget->camera()->backTransformedZAxis())); -@@ -282,7 +281,7 @@ namespace Avogadro { - - foreach(Primitive *p, widget->selectedPrimitives()) - if (p->type() == Primitive::AtomType) -- static_cast<Atom *>(p)->setPos(fragmentRotation * *static_cast<Atom *>(p)->pos()); -+ static_cast<Atom *>(p)->setPos((fragmentRotation * static_cast<Atom *>(p)->pos()->homogeneous()).head<3>()); - widget->molecule()->update(); - } - ---- a/libavogadro/src/tools/navigatetool.cpp -+++ b/libavogadro/src/tools/navigatetool.cpp -@@ -92,7 +92,8 @@ namespace Avogadro { - double sumOfWeights = 0.; - QList<Atom*> atoms = widget->molecule()->atoms(); - foreach (Atom *atom, atoms) { -- Vector3d transformedAtomPos = widget->camera()->modelview() * *atom->pos(); -+ Vector3d transformedAtomPos = (widget->camera()->modelview() * -+ atom->pos()->homogeneous()).head<3>(); - double atomDistance = transformedAtomPos.norm(); - double dot = transformedAtomPos.z() / atomDistance; - double weight = exp(-30. * (1. + dot)); ---- a/libavogadro/src/tools/skeletontree.cpp -+++ b/libavogadro/src/tools/skeletontree.cpp -@@ -29,6 +29,7 @@ - #include <avogadro/atom.h> - #include <avogadro/bond.h> - #include <avogadro/molecule.h> -+#include <iostream> - - using namespace Eigen; - using namespace std; -@@ -221,7 +222,7 @@ namespace Avogadro { - { - if (m_rootNode) { - //Rotate skeleton around a particular axis and center point -- Eigen::Transform3d rotation; -+ Eigen::Projective3d rotation; - rotation = Eigen::AngleAxisd(angle, rotationAxis); - rotation.pretranslate(centerVector); - rotation.translate(-centerVector); -@@ -248,11 +249,11 @@ namespace Avogadro { - // ########## recursiveRotate ########## - - void SkeletonTree::recursiveRotate(Node* n, -- const Eigen::Transform3d &rotationMatrix) -+ const Eigen::Projective3d &rotationMatrix) - { - // Update the root node with the new position - Atom* a = n->atom(); -- a->setPos(rotationMatrix * (*a->pos())); -+ a->setPos((rotationMatrix * (*a->pos()).homogeneous()).head<3>()); - a->update(); - - // Now update the children ---- a/libavogadro/src/tools/skeletontree.h -+++ b/libavogadro/src/tools/skeletontree.h -@@ -230,6 +230,6 @@ namespace Avogadro { - * @param centerVector Center location to rotate around. - */ - void recursiveRotate(Node* n, -- const Eigen::Transform3d &rotationMatrix); -+ const Eigen::Projective3d &rotationMatrix); - - }; - } // End namespace Avogadro
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