diff options
Diffstat (limited to 'gnu')
-rw-r--r-- | gnu/packages/game-development.scm | 293 |
1 files changed, 146 insertions, 147 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 4377654f8f..04f2b061fc 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -48,6 +48,7 @@ #:use-module (ice-9 match) #:use-module ((guix licenses) #:prefix license:) #:use-module (guix packages) + #:use-module (guix gexp) #:use-module (guix download) #:use-module (guix git-download) #:use-module (guix svn-download) @@ -1352,156 +1353,154 @@ are only used to bootstrap it.") (name "renpy") (build-system python-build-system) (arguments - `(#:tests? #f ; see python-renpy - #:modules ((srfi srfi-1) + (list + #:tests? #f ; see python-renpy + #:modules '((srfi srfi-1) (guix build python-build-system) (guix build utils)) - #:imported-modules ((srfi srfi-1) ,@%python-build-system-modules) - #:phases - (modify-phases %standard-phases - (add-after 'unpack 'fix-commands - (lambda* (#:key inputs outputs #:allow-other-keys) - (substitute* "launcher/game/choose_directory.rpy" - (("/usr/bin/python") - (search-input-file inputs "/bin/python3"))) - (substitute* "launcher/game/front_page.rpy" - (("xdg-open") - (search-input-file inputs "/bin/xdg-open"))) - (substitute* "launcher/game/project.rpy" - (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]") - (string-append "cmd = [ \"" (assoc-ref outputs "out") - "/bin/renpy\" ]")) - ;; Projects are still created in the usual style, so we need - ;; to adjust the path. - (("cmd.append\\(self.path\\)") - "cmd.append(self.path + \"/game\")")))) - (add-after 'unpack 'drop-game-from-paths - (lambda _ - (substitute* (list "launcher/game/gui7.rpy" - "launcher/game/gui7/images.py") - ((", \"game\",") ",")) - #t)) - (add-before 'build 'start-xserver - (lambda* (#:key inputs native-inputs #:allow-other-keys) - (let ((Xvfb (search-input-file (or native-inputs inputs) - "/bin/Xvfb"))) - (setenv "HOME" (getcwd)) - (system (format #f "~a :1 &" Xvfb)) - (setenv "DISPLAY" ":1")))) - (replace 'build - (lambda _ - (invoke "python" "renpy.py" "launcher" "quit") - (invoke "python" "renpy.py" "the_question" "quit") - (invoke "python" "renpy.py" "tutorial" "quit"))) - (replace 'install - (lambda* (#:key inputs outputs #:allow-other-keys) - ;; Here we install our custom renpy program. - ;; After finishing this step, "out" will have the following: - ;; |-- bin/renpy - ;; `-- share/renpy ; i.e. path_to_renpy_base() - ;; |-- common - ;; `-- gui - ;; - ;; Note that common shares the source files that would be installed - ;; by python-renpy (which are instead deleted from that package), - ;; but also contains their byte-compiled versions. - ;; On other systems, renpy_base would point to site-packages or - ;; even somewhere in /opt. - ;; The former approach is not as straightforward as it seems - ;; -- it causes renpy to load files twice for some weird reason -- - ;; and the latter is impossible on Guix. Hence the detour through - ;; share/renpy and the custom renpy program. - ;; - ;; As a convention, other games should be installed as - ;; subdirectories of share/renpy in their respective outputs as - ;; well. This differs from the traditional layout, which is - ;; roughly the following: - ;; `-- Super Awesome Game - ;; |-- game ; <- the folder we actually want - ;; |-- lib ; compiled renpy module and dependencies - ;; |-- renpy ; yet another copy of Ren'py's code - ;; | |-- common ; the common folder from above - ;; | `-- ... ; Python code (source + compiled) - ;; |-- Super Awesome Game.py - ;; `-- Super Awesome Game.sh - (let* ((out (assoc-ref outputs "out")) - (bin/renpy (string-append out "/bin/renpy"))) - (copy-recursively "renpy/common" - (string-append out "/share/renpy/common")) - (copy-recursively "gui" - (string-append out "/share/renpy/gui")) - - (mkdir-p (string-append out "/bin")) - (copy-file (assoc-ref inputs "renpy.in") bin/renpy) - (substitute* bin/renpy - (("@PYTHON@") (search-input-file inputs "bin/python3")) - (("@RENPY_BASE@") (string-append out "/share/renpy"))) - (chmod bin/renpy #o755)))) - - (add-after 'install 'install-games - (lambda* (#:key inputs outputs #:allow-other-keys) - (define renpy (assoc-ref outputs "out")) - ;; TODO: We should offer a renpy-build-system to make the - ;; installation of Ren'py games easier. - (define* (install-renpy-game #:key output game name (renpy renpy) - #:allow-other-keys) - (let* ((name (or name (basename game))) - (launcher (string-append output "/bin/renpy-" name)) - (share (string-append output "/share/renpy/" name))) - (copy-recursively (string-append game "/game") share) - (mkdir-p (string-append output "/bin")) - (with-output-to-file launcher - (lambda () - (format #t - "#!~a~%~a ~a \"$@\"" - (search-input-file inputs "/bin/bash") - (string-append renpy "/bin/renpy") - share))) - (chmod launcher #o755))) - - (install-renpy-game #:output (assoc-ref outputs "out") - #:game "launcher") - - (install-renpy-game #:output (assoc-ref outputs "the-question") - #:game "the_question" - #:name "the-question") - - (install-renpy-game #:output (assoc-ref outputs "tutorial") - #:game "tutorial"))) - (replace 'wrap - (lambda* (#:key inputs outputs #:allow-other-keys) - (let ((out (assoc-ref outputs "out")) - (site (string-append "/lib/python" - (python-version - (assoc-ref inputs "python")) - "/site-packages"))) - (wrap-program (string-append out "/bin/renpy") - `("GUIX_PYTHONPATH" = - (,@(delete-duplicates - (map - (lambda (store-path) - (string-append store-path site)) - (cons (assoc-ref outputs "out") - (map cdr - (filter - (lambda (input) - (string-prefix? "python" (car input))) - inputs)))))))))))))) - (inputs - `(("bash-minimal" ,bash-minimal) - ("renpy.in" ,(search-auxiliary-file "renpy/renpy.in")) - ("python-pefile" ,python-pefile) - ("python-requests" ,python-requests) - ("python-renpy" ,python-renpy) - ("python:tk" ,python "tk") - ("python-six" ,python-six) - ("python" ,python) ; for ‘fix-commands’ and ‘wrap’ - ("xdg-utils" ,xdg-utils))) + #:imported-modules `((srfi srfi-1) ,@%python-build-system-modules) + #:phases + #~(modify-phases %standard-phases + (add-after 'unpack 'fix-commands + (lambda* (#:key inputs outputs #:allow-other-keys) + (substitute* "launcher/game/choose_directory.rpy" + (("/usr/bin/python") + (search-input-file inputs "/bin/python3"))) + (substitute* "launcher/game/front_page.rpy" + (("xdg-open") + (search-input-file inputs "/bin/xdg-open"))) + (substitute* "launcher/game/project.rpy" + (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]") + (string-append "cmd = [ \"" (assoc-ref outputs "out") + "/bin/renpy\" ]")) + ;; Projects are still created in the usual style, so we need + ;; to adjust the path. + (("cmd.append\\(self.path\\)") + "cmd.append(self.path + \"/game\")")))) + (add-after 'unpack 'drop-game-from-paths + (lambda _ + (substitute* (list "launcher/game/gui7.rpy" + "launcher/game/gui7/images.py") + ((", \"game\",") ",")) + #t)) + (add-before 'build 'start-xserver + (lambda* (#:key inputs native-inputs #:allow-other-keys) + (let ((Xvfb (search-input-file (or native-inputs inputs) + "/bin/Xvfb"))) + (setenv "HOME" (getcwd)) + (system (format #f "~a :1 &" Xvfb)) + (setenv "DISPLAY" ":1")))) + (replace 'build + (lambda _ + (invoke "python" "renpy.py" "launcher" "quit") + (invoke "python" "renpy.py" "the_question" "quit") + (invoke "python" "renpy.py" "tutorial" "quit"))) + (replace 'install + (lambda* (#:key inputs outputs #:allow-other-keys) + ;; Here we install our custom renpy program. + ;; After finishing this step, "out" will have the following: + ;; |-- bin/renpy + ;; `-- share/renpy ; i.e. path_to_renpy_base() + ;; |-- common + ;; `-- gui + ;; + ;; Note that common shares the source files that would be installed + ;; by python2-renpy (which are instead deleted from that package), + ;; but also contains their byte-compiled versions. + ;; On other systems, renpy_base would point to site-packages or + ;; even somewhere in /opt. + ;; The former approach is not as straightforward as it seems + ;; -- it causes renpy to load files twice for some weird reason -- + ;; and the latter is impossible on Guix. Hence the detour through + ;; share/renpy and the custom renpy program. + ;; + ;; As a convention, other games should be installed as + ;; subdirectories of share/renpy in their respective outputs as + ;; well. This differs from the traditional layout, which is + ;; roughly the following: + ;; `-- Super Awesome Game + ;; |-- game ; <- the folder we actually want + ;; |-- lib ; compiled renpy module and dependencies + ;; |-- renpy ; yet another copy of Ren'py's code + ;; | |-- common ; the common folder from above + ;; | `-- ... ; Python code (source + compiled) + ;; |-- Super Awesome Game.py + ;; `-- Super Awesome Game.sh + (let* ((out (assoc-ref outputs "out")) + (bin/renpy (string-append out "/bin/renpy"))) + (copy-recursively "renpy/common" + (string-append out "/share/renpy/common")) + (copy-recursively "gui" + (string-append out "/share/renpy/gui")) + + (mkdir-p (string-append out "/bin")) + (copy-file #$(local-file (search-auxiliary-file "renpy/renpy.in")) + bin/renpy) + (substitute* bin/renpy + (("@PYTHON@") (search-input-file inputs "bin/python3")) + (("@RENPY_BASE@") (string-append out "/share/renpy"))) + (chmod bin/renpy #o755)))) + + (add-after 'install 'install-games + (lambda* (#:key inputs outputs #:allow-other-keys) + (define renpy (assoc-ref outputs "out")) + ;; TODO: We should offer a renpy-build-system to make the + ;; installation of Ren'py games easier. + (define* (install-renpy-game #:key output game name (renpy renpy) + #:allow-other-keys) + (let* ((name (or name (basename game))) + (launcher (string-append output "/bin/renpy-" name)) + (share (string-append output "/share/renpy/" name))) + (copy-recursively (string-append game "/game") share) + (mkdir-p (string-append output "/bin")) + (with-output-to-file launcher + (lambda () + (format #t + "#!~a~%~a ~a \"$@\"" + (search-input-file inputs "/bin/bash") + (string-append renpy "/bin/renpy") + share))) + (chmod launcher #o755))) + + (install-renpy-game #:output (assoc-ref outputs "out") + #:game "launcher") + + (install-renpy-game #:output (assoc-ref outputs "the-question") + #:game "the_question" + #:name "the-question") + + (install-renpy-game #:output (assoc-ref outputs "tutorial") + #:game "tutorial"))) + (replace 'wrap + (lambda* (#:key inputs outputs #:allow-other-keys) + (let ((out (assoc-ref outputs "out")) + (site (string-append "/lib/python" + (python-version + (assoc-ref inputs "python")) + "/site-packages"))) + (wrap-program (string-append out "/bin/renpy") + `("GUIX_PYTHONPATH" = + (,@(delete-duplicates + (map + (lambda (store-path) + (string-append store-path site)) + (cons (assoc-ref outputs "out") + (map cdr + (filter + (lambda (input) + (string-prefix? "python" (car input))) + inputs)))))))))))))) + (inputs (list bash-minimal + python + python-pefile + python-requests + python-renpy + python-six + `(,python "tk") + xdg-utils)) (propagated-inputs '()) - (native-inputs - (list xorg-server-for-tests)) - (outputs - (list "out" "tutorial" "the-question")) + (native-inputs (list xorg-server-for-tests)) + (outputs (list "out" "tutorial" "the-question")) (home-page "https://www.renpy.org/") (synopsis "Visual Novel Engine") (description "Ren'Py is a visual novel engine that helps you use words, |