diff options
Diffstat (limited to 'gnu')
-rw-r--r-- | gnu/local.mk | 2 | ||||
-rw-r--r-- | gnu/packages/game-development.scm | 51 | ||||
-rw-r--r-- | gnu/packages/patches/instead-use-games-path.patch | 32 |
3 files changed, 85 insertions, 0 deletions
diff --git a/gnu/local.mk b/gnu/local.mk index e6a2f735f9..82e5fbc88f 100644 --- a/gnu/local.mk +++ b/gnu/local.mk @@ -43,6 +43,7 @@ # Copyright © 2021 Philip McGrath <philip@philipmcgrath.com> # Copyright © 2021 Arun Isaac <arunisaac@systemreboot.net> # Copyright © 2021 Sharlatan Hellseher <sharlatanus@gmail.com> +# Copyright © 2021 Dmitry Polyakov <polyakov@liltechdude.xyz> # # This file is part of GNU Guix. # @@ -1261,6 +1262,7 @@ dist_patch_DATA = \ %D%/packages/patches/imagemagick-WriteTHUMBNAILImage-fix.patch \ %D%/packages/patches/inetutils-hurd.patch \ %D%/packages/patches/inkscape-poppler-0.76.patch \ + %D%/packages/patches/instead-use-games-path.patch \ %D%/packages/patches/inkscape-1.1-fix-build-witch-gcc7.5.patch \ %D%/packages/patches/intel-xed-fix-nondeterminism.patch \ %D%/packages/patches/intltool-perl-compatibility.patch \ diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index e1593c0f82..dbe5ac6739 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -21,6 +21,7 @@ ;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si> ;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org> ;;; Copyright © 2021 Alexandru-Sergiu Marton <brown121407@posteo.ro> +;;; Copyright © 2021 Dmitry Polyakov <polyakov@liltechdude.xyz> ;;; ;;; This file is part of GNU Guix. ;;; @@ -2115,6 +2116,56 @@ upon which people base their games, ports to new platforms, and other projects.") (license license:gpl2)))) +(define-public instead + (package + (name "instead") + (version "3.3.5") + (build-system cmake-build-system) + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/instead-hub/instead") + (commit version))) + (file-name (git-file-name name version)) + (sha256 + (base32 "02j8cw623j51qmr4991i5hsbrzmnp0qfzds8m6nwwr15sjv3hv1g")) + (patches + (search-patches + "instead-use-games-path.patch")) + (modules '((guix build utils))) + (snippet + '(begin + (delete-file-recursively "src/zlib"))))) + (arguments + '(#:configure-flags + (list (string-append + "-DLUA_INCLUDE_DIR=" + (assoc-ref %build-inputs "luajit") "/include/luajit-2.1/") + "-DWITH_LUAJIT=1" + "-DWITH_GTK3=1") + #:tests? #f)) + (inputs + `(("gtk+",gtk+) + ("lua" ,lua) + ("luajit" ,luajit) + ("pkg-config" ,pkg-config) + ("sdl2-images" ,sdl2-image) + ("sdl2-ttf" ,sdl2-ttf) + ("sdl2-mixer" ,sdl2-mixer) + ("zlib" ,zlib))) + (home-page "https://instead3.syscall.ru/") + (synopsis "Text adventure interpreter") + (description "The STEAD (Simple TExt ADventures) interpreter provides +functionality to play games that mix elements of visual novels, interactive +fiction and classic point-and-click adventures.") + (native-search-paths + (list (search-path-specification + (variable "INSTEAD_GAMES_PATH") + (separator #f) ;single entry + (files '("share/instead/games"))))) + (license license:expat))) + (define-public openvr (package (name "openvr") diff --git a/gnu/packages/patches/instead-use-games-path.patch b/gnu/packages/patches/instead-use-games-path.patch new file mode 100644 index 0000000000..783fd21add --- /dev/null +++ b/gnu/packages/patches/instead-use-games-path.patch @@ -0,0 +1,32 @@ +From 8b350daa847dd8e131d9e6b5b4434ce68a7903d0 Mon Sep 17 00:00:00 2001 +From: Dmitry Polyakov <polyakov@liltechdude.xyz> +Date: Wed, 4 Aug 2021 15:46:33 +0500 +Subject: [PATCH] Add support for INSTEAD_GAMES_PATH + +In some setups, users might prefer to determine on their own the path in +which games are located. This patch enables them to do so by setting +the “INSTEAD_GAMES_PATH” environmnent variable. +--- + src/main.c | 6 ++++++ + 1 file changed, 6 insertions(+) + +diff --git a/src/main.c b/src/main.c +index ba0ada1d..b05497b8 100644 +--- a/src/main.c ++++ b/src/main.c +@@ -394,6 +394,12 @@ int instead_main(int argc, char *argv[]) + setdir(game_cwd); + profile_load(NULL); + ++ char *gamespath_env = NULL; ++ ++ if (gamespath_env = getenv("INSTEAD_GAMES_PATH"), gamespath_env != NULL) { ++ games_sw = strdup(gamespath_env); ++ } ++ + for (i = 1; i < argc; i++) { + if (lua_sw) /* during load profile */ + break; +-- +2.32.0 + |