Age | Commit message (Collapse) | Author |
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* gnu/packages/game-development.scm (ode)[home-page]: Use HTTPS.
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* gnu/packages/game-development.scm (ode): Update to 0.16.1.
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* gnu/packages/game-development.scm (libtcod): New variable.
Signed-off-by: Marius Bakke <mbakke@fastmail.com>
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* gnu/packages/game-development.scm (surgescript): New variable.
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* gnu/packages/game-development.scm (godot)[inputs]: Add zenity.
[arguments]: Wrap godot to look for it in the store.
Signed-off-by: Leo Famulari <leo@famulari.name>
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* gnu/packages/game-development.scm (godot): Update to 3.2.
[source](snippet): Remove obsolete and unbundled (wslay) thirdparty files, and
add new ones.
[arguments](scons-flags): Disable the builtin wslay.
[inputs]: Add wslay.
Signed-off-by: Leo Famulari <leo@famulari.name>
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Remove everything else to catch added dependencies in new versions.
* gnu/packages/game-development.scm (godot)[source](snippet): Instead of
removing (only) the unbundled libs, remove everything except the listed files.
Signed-off-by: Christopher Baines <mail@cbaines.net>
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* gnu/packages/game-development.scm (godot)[inputs]: Add bullet, mbedtls-apache,
pcre2 and zstd.
[arguments](configure-flags): Use system libraries for the above.
[source](snippet): Remove bundled copies.
Signed-off-by: Christopher Baines <mail@cbaines.net>
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* gnu/packages/game-development.scm (godot): Update to 3.1.2.
[inputs]: Remove openssl, replaced by a bundled copy of mbedtls.
[arguments](configure-flags): Remove builtin_openssl flag.
[source]: Don’t try to remove the (now nonexistent) bundled openssl directory.
Signed-off-by: Christopher Baines <mail@cbaines.net>
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* gnu/packages/game-development.scm (ode): Properly disable tests when
using (%current-target-system).
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* gnu/packages/game-development.scm (allegro-4, allegro)[home-page]:
Use HTTPS.
* guix/licenses.scm (giftware): Likewise.
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* gnu/packages/game-development.scm (ode)[arguments]: Run tests only on
x86_64.
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* gnu/packages/game-development.scm (ode): Tests are failing or other systems
than x86_64, so we disable them.
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* gnu/packages/game-development.scm (chipmunk)[home-page]: Use HTTPS URI.
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* gnu/packages/game-development.scm (chipmunk): New variable.
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* gnu/packages/game-development.scm: Update copyright line.
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* gnu/packages/game-development.scm (python2-renpy)[arguments]: Use directory
excursions instead of invoking `chdir' directly in phases.
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* gnu/packages/game-development.scm (ode): New variable.
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* gnu/packages/game-development.scm (libccd): New variable.
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* gnu/packages/game-development.scm (fna): New variable.
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* gnu/packages/game-development.scm (bullet): Update to 2.89.
[source]: Adjust snippet.
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* gnu/packages/game-development.scm (deutex): Update to 5.2.1.
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* gnu/packages/game-development.scm (love-nuklear): New variable.
Signed-off-by: Ludovic Courtès <ludo@gnu.org>
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* gnu/packages/game-development.scm (openvr): Update to 1.8.19.
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* gnu/packages/game-development.scm: Fix attribution.
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* gnu/packages/game-development: (python2-pygame-sdl2): New variable.
(python2-renpy): New variable.
(renpy): New variable.
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* gnu/packages/game-development.scm (love): Update to 11.3.
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* gnu/packages/game-development.scm (tiled): Update to 1.2.5.
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Package inheritance across modules may cause unbound variable errors at
expansion time because of cyclic dependencies between the modules.
* gnu/packages/game-development.scm (openmw-openscenegraph): Move from here ...
* gnu/packages/graphics.scm (openmw-openscenegraph): ... to here. Make the
variable public and "hide" the package.
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* gnu/packages/game-development.scm (openmw)[inputs]: Replace openscenegraph
with openmw-openscenegraph.
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* gnu/packages/game-development.scm (nml)[arguments]: Add a phase to fix
for newer pillow.
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* gnu/packages/game-development.scm (plib)[patches]: Add patches.
* gnu/packages/patches/plib-CVE-2011-4620.patch,
gnu/packages/patches/plib-CVE-2012-4552.patch: New files.
* gnu/local.mk (dist_patch_DATA): Register them.
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* gnu/packages/game-development.scm (deutex)[source]: Hard-code NAME.
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* gnu/packages/game-development.scm (deutex): Update to 5.2.0.
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* gnu/packages/game-development.scm (openvr): New variable.
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* gnu/packages/game-development.scm (allegro): Update to 5.2.5.0.
[source]: Remove patch.
* gnu/packages/patches/allegro-mesa-18.2.5-and-later.patch: Delete file.
* gnu/local.mk (dist_patch_DATA): Remove it.
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* gnu/packages/game-development.scm (tiled)[home-page]: Use HTTPS.
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* gnu/packages/game-development.scm (tiled): Update to 1.2.4.
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* gnu/packages/game-development.scm (guile-chickadee): Update to 0.4.0.
[arguments]: Remove.
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* gnu/packages/game-development.scm (ioquake)[supported-systems]: Remove
field.
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* gnu/packages/game-development.scm (ioquake3): New variable.
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* gnu/packages/game-development.scm (openmw)[inputs]: Replace mygui with
mygui-gl.
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* gnu/packages/game-development.scm (mygui-gl): New variable.
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* gnu/packages/game-development.scm (mygui)[source]: Use GIT-FETCH and
GIT-FILE-NAME.
[arguments]: Disable Windows-specific demos and tools.
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* gnu/packages/game-development.scm (bennu-game-development-modules)
[synopsis, description]: Fix ‘developement’ spelling.
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* gnu/packages/game-development.scm (plib): New variable.
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* gnu/packages/game-development.scm (openmw): Update to 0.45.0.
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* gnu/packages/game-development.scm (openmw)[source]: Hard-code NAME.
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* gnu/packages/game-development.scm (physfs): Update to 3.0.2.
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* gnu/packages/game-development.scm (tiled): Update to 1.2.3.
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