;;; GNU Guix --- Functional package management for GNU ;;; Copyright © 2019 Ricardo Wurmus ;;; ;;; This file is part of GNU Guix. ;;; ;;; GNU Guix is free software; you can redistribute it and/or modify it ;;; under the terms of the GNU General Public License as published by ;;; the Free Software Foundation; either version 3 of the License, or (at ;;; your option) any later version. ;;; ;;; GNU Guix is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;; GNU General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with GNU Guix. If not, see . (define-module (gnu packages java-graphics) #:use-module ((guix licenses) #:prefix license:) #:use-module (guix packages) #:use-module (guix git-download) #:use-module (guix utils) #:use-module (guix build-system ant) #:use-module (gnu packages) #:use-module (gnu packages java) #:use-module (gnu packages xorg) #:use-module (ice-9 match)) (define-public java-piccolo2d-core (package (name "java-piccolo2d-core") (version "3.0.1") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/piccolo2d/piccolo2d.java") (commit (string-append "piccolo2d-complete-" version)))) (file-name (git-file-name name version)) (sha256 (base32 "1k6gw643k83516lcw04mgac2yi75phdrng44pz9xk6hz066ip21s")))) (build-system ant-build-system) (arguments `(#:jar-name "piccolo2d-core.jar" #:phases (modify-phases %standard-phases (add-after 'unpack 'chdir (lambda _ (chdir "core") #t))))) (inputs `(("java-junit" ,java-junit))) (home-page "http://piccolo2d.org") (synopsis "Structured 2D graphics framework") (description "Piccolo2D is a framework (in the Jazz ZUI tradition) to create robust, full-featured graphical applications in Java, with features such as zooming and multiple representation. This package provides the core libraries.") (license license:bsd-3))) (define-public java-piccolo2d-extras (package (inherit java-piccolo2d-core) (name "java-piccolo2d-extras") (arguments `(#:jar-name "piccolo2d-extras.jar" #:phases (modify-phases %standard-phases (add-after 'unpack 'chdir (lambda _ (chdir "extras") #t)) (add-after 'chdir 'remove-failing-test (lambda _ ;; TODO: These both fail with "Unable to convolve src image" (delete-file "src/test/java/org/piccolo2d/extras/nodes/PShadowTest.java") (delete-file "src/test/java/org/piccolo2d/extras/util/ShadowUtilsTest.java") #t)) (add-before 'check 'start-xorg-server (lambda* (#:key inputs #:allow-other-keys) ;; The test suite requires a running X server. (system (string-append (assoc-ref inputs "xorg-server") "/bin/Xvfb :1 -screen 0 640x480x24 &")) (setenv "DISPLAY" ":1") #t))))) (inputs `(("java-piccolo2d-core" ,java-piccolo2d-core) ("java-junit" ,java-junit))) (native-inputs `(("xorg-server" ,xorg-server))) ; for tests (description "Piccolo2D is a framework (in the Jazz ZUI tradition) to create robust, full-featured graphical applications in Java, with features such as zooming and multiple representation. This package provides additional features not found in the core libraries."))) (define-public java-marlin-renderer (package (name "java-marlin-renderer") (version "0.9.4.2") (source (origin (method git-fetch) (uri (git-reference (url "https://github.com/bourgesl/marlin-renderer.git") (commit (string-append "v" (string-map (match-lambda (#\. #\_) (c c)) version))))) (file-name (git-file-name name version)) (sha256 (base32 "12vb8fmxf1smnyv6w8i1khahy76v6r29j1qwabbykxff8i9ndxqv")))) (build-system ant-build-system) (arguments `(#:jar-name "marlin.jar" #:test-include (list "src/test/java/RunJUnitTest.java"))) (inputs `(("java-hamcrest-core" ,java-hamcrest-core) ("java-junit" ,java-junit))) (home-page "https://github.com/bourgesl/marlin-renderer/") (synopsis "Rendering engine") (description "Marlin is a Java2D @code{RenderingEngine} optimized for performance (improved memory usage and footprint, better multi-threading) and better visual quality based on OpenJDK's @code{pisces} implementation. It handles shape rendering (@code{Graphics2D} @code{draw(Shape)} / @code{fill(Shape)} with stroke and dash attributes.") ;; With Classpath Exception (license license:gpl2)))