diff options
author | Hilton Chain <hako@ultrarare.space> | 2024-10-10 23:39:39 +0800 |
---|---|---|
committer | Jonathan Brielmaier <jonathan.brielmaier@web.de> | 2024-10-11 00:03:14 +0200 |
commit | e355a2ff675abd48f671a867c211c98707ca1e82 (patch) | |
tree | 3eeaffbdd66d7c7e487ede8833085c75fee952e6 /nongnu/packages/patches | |
parent | db0bb9d0a680955cce7d5ea5b97ecee9fac7b7ea (diff) |
nongnu: firefox: Fix CVE-2024-9680.
* nongnu/packages/patches/firefox-CVE-2024-9680.patch: New file.
* nongnu/packages/mozilla.scm (firefox)[source]<patches>: Add it.
(%firefox-build-id): Update.
Signed-off-by: Jonathan Brielmaier <jonathan.brielmaier@web.de>
Diffstat (limited to 'nongnu/packages/patches')
-rw-r--r-- | nongnu/packages/patches/firefox-CVE-2024-9680.patch | 244 |
1 files changed, 244 insertions, 0 deletions
diff --git a/nongnu/packages/patches/firefox-CVE-2024-9680.patch b/nongnu/packages/patches/firefox-CVE-2024-9680.patch new file mode 100644 index 0000000..f8fc4a7 --- /dev/null +++ b/nongnu/packages/patches/firefox-CVE-2024-9680.patch @@ -0,0 +1,244 @@ +Patch fetched from https://hg.mozilla.org/releases/mozilla-release/rev/d2a21d941ed5a73a37b3446caa4a49e74ffe854b + +# HG changeset patch +# User Emilio Cobos Álvarez <emilio@crisal.io> +# Date 1728404712 0 +# Node ID d2a21d941ed5a73a37b3446caa4a49e74ffe854b +# Parent ca8fc4093e5d03c1a9e4482a95409d59cbafb017 +Bug 1923344 - r=smaug, a=dsmith + +Differential Revision: https://phabricator.services.mozilla.com/D224958 + +diff --git a/dom/animation/AnimationTimeline.cpp b/dom/animation/AnimationTimeline.cpp +--- a/dom/animation/AnimationTimeline.cpp ++++ b/dom/animation/AnimationTimeline.cpp +@@ -35,71 +35,64 @@ AnimationTimeline::AnimationTimeline(nsI + MOZ_ASSERT(mWindow); + } + + AnimationTimeline::~AnimationTimeline() { mAnimationOrder.clear(); } + + bool AnimationTimeline::Tick(TickState& aState) { + bool needsTicks = false; + +- nsTArray<Animation*> animationsToRemove; +- +- for (Animation* animation = mAnimationOrder.getFirst(); animation; +- animation = +- static_cast<LinkedListElement<Animation>*>(animation)->getNext()) { ++ AutoTArray<RefPtr<Animation>, 32> animationsToTick; ++ for (Animation* animation : mAnimationOrder) { + MOZ_ASSERT(mAnimations.Contains(animation), + "The sampling order list should be a subset of the hashset"); + MOZ_ASSERT(!animation->IsHiddenByContentVisibility(), + "The sampling order list should not contain any animations " + "that are hidden by content-visibility"); ++ animationsToTick.AppendElement(animation); ++ } + ++ for (Animation* animation : animationsToTick) { + // Skip any animations that are longer need associated with this timeline. + if (animation->GetTimeline() != this) { +- // If animation has some other timeline, it better not be also in the +- // animation list of this timeline object! +- MOZ_ASSERT(!animation->GetTimeline()); +- animationsToRemove.AppendElement(animation); ++ RemoveAnimation(animation); + continue; + } + + needsTicks |= animation->NeedsTicks(); +- // Even if |animation| doesn't need future ticks, we should still +- // Tick it this time around since it might just need a one-off tick in +- // order to dispatch events. ++ // Even if |animation| doesn't need future ticks, we should still Tick it ++ // this time around since it might just need a one-off tick in order to ++ // queue events. + animation->Tick(aState); +- + if (!animation->NeedsTicks()) { +- animationsToRemove.AppendElement(animation); ++ RemoveAnimation(animation); + } + } + +- for (Animation* animation : animationsToRemove) { +- RemoveAnimation(animation); +- } +- + return needsTicks; + } + + void AnimationTimeline::NotifyAnimationUpdated(Animation& aAnimation) { + if (mAnimations.EnsureInserted(&aAnimation)) { + if (aAnimation.GetTimeline() && aAnimation.GetTimeline() != this) { + aAnimation.GetTimeline()->RemoveAnimation(&aAnimation); + } + if (!aAnimation.IsHiddenByContentVisibility()) { + mAnimationOrder.insertBack(&aAnimation); + } + } + } + + void AnimationTimeline::RemoveAnimation(Animation* aAnimation) { +- MOZ_ASSERT(!aAnimation->GetTimeline() || aAnimation->GetTimeline() == this); +- if (static_cast<LinkedListElement<Animation>*>(aAnimation)->isInList()) { ++ if (static_cast<LinkedListElement<Animation>*>(aAnimation)->isInList() && ++ MOZ_LIKELY(!aAnimation->GetTimeline() || ++ aAnimation->GetTimeline() == this)) { ++ static_cast<LinkedListElement<Animation>*>(aAnimation)->remove(); + MOZ_ASSERT(mAnimations.Contains(aAnimation), + "The sampling order list should be a subset of the hashset"); +- static_cast<LinkedListElement<Animation>*>(aAnimation)->remove(); + } + mAnimations.Remove(aAnimation); + } + + void AnimationTimeline::NotifyAnimationContentVisibilityChanged( + Animation* aAnimation, bool aIsVisible) { + bool inList = + static_cast<LinkedListElement<Animation>*>(aAnimation)->isInList(); +diff --git a/dom/animation/DocumentTimeline.cpp b/dom/animation/DocumentTimeline.cpp +--- a/dom/animation/DocumentTimeline.cpp ++++ b/dom/animation/DocumentTimeline.cpp +@@ -155,17 +155,22 @@ void DocumentTimeline::NotifyAnimationUp + "We should not register with the refresh driver if we are not" + " in the document's list of timelines"); + refreshDriver->EnsureAnimationUpdate(); + } + } + } + + void DocumentTimeline::TriggerAllPendingAnimationsNow() { ++ AutoTArray<RefPtr<Animation>, 32> animationsToTrigger; + for (Animation* animation : mAnimationOrder) { ++ animationsToTrigger.AppendElement(animation); ++ } ++ ++ for (Animation* animation : animationsToTrigger) { + animation->TryTriggerNow(); + } + } + + void DocumentTimeline::WillRefresh() { + if (!mDocument->GetPresShell()) { + // If we're not displayed, don't tick animations. + return; +@@ -183,19 +188,16 @@ void DocumentTimeline::WillRefresh() { + } + // We already assert that GetRefreshDriver() is non-null at the beginning + // of this function but we check it again here to be sure that ticking + // animations does not have any side effects that cause us to lose the + // connection with the refresh driver, such as triggering the destruction + // of mDocument's PresShell. + if (nsRefreshDriver* refreshDriver = GetRefreshDriver()) { + refreshDriver->EnsureAnimationUpdate(); +- } else { +- MOZ_ASSERT_UNREACHABLE( +- "Refresh driver should still be valid at end of WillRefresh"); + } + } + + void DocumentTimeline::RemoveAnimation(Animation* aAnimation) { + AnimationTimeline::RemoveAnimation(aAnimation); + } + + void DocumentTimeline::NotifyAnimationContentVisibilityChanged( +diff --git a/dom/animation/ScrollTimelineAnimationTracker.cpp b/dom/animation/ScrollTimelineAnimationTracker.cpp +--- a/dom/animation/ScrollTimelineAnimationTracker.cpp ++++ b/dom/animation/ScrollTimelineAnimationTracker.cpp +@@ -8,23 +8,20 @@ + + #include "mozilla/dom/Document.h" + + namespace mozilla { + + NS_IMPL_CYCLE_COLLECTION(ScrollTimelineAnimationTracker, mPendingSet, mDocument) + + void ScrollTimelineAnimationTracker::TriggerPendingAnimations() { +- for (auto iter = mPendingSet.begin(), end = mPendingSet.end(); iter != end; +- ++iter) { +- dom::Animation* animation = *iter; +- ++ for (RefPtr<dom::Animation>& animation : ++ ToTArray<AutoTArray<RefPtr<dom::Animation>, 32>>(mPendingSet)) { + MOZ_ASSERT(animation->GetTimeline() && + !animation->GetTimeline()->IsMonotonicallyIncreasing()); +- + // FIXME: Trigger now may not be correct because the spec says: + // If a user agent determines that animation is immediately ready, it may + // schedule the task (i.e. ResumeAt()) as a microtask such that it runs at + // the next microtask checkpoint, but it must not perform the task + // synchronously. + // Note: So, for now, we put the animation into the tracker, and trigger + // them immediately until the frames are ready. Using TriggerOnNextTick() + // for scroll-driven animations may have issues because we don't tick if +@@ -34,15 +31,13 @@ void ScrollTimelineAnimationTracker::Tri + // inactive. It's pretty hard to tell its future status, for example, it's + // possible that the scroll container is in display:none subtree but the + // animating element isn't the subtree, then we need to keep tracking the + // situation until the scroll container gets framed. so in general we make + // this animation be pending (i.e. not ready) if its scroll-timeline is + // inactive, and this also matches the current spec definition. + continue; + } +- +- // Note: Remove() is legitimately called once per entry during the loop. +- mPendingSet.Remove(iter); ++ mPendingSet.Remove(animation); + } + } + + } // namespace mozilla +diff --git a/layout/base/nsRefreshDriver.cpp b/layout/base/nsRefreshDriver.cpp +--- a/layout/base/nsRefreshDriver.cpp ++++ b/layout/base/nsRefreshDriver.cpp +@@ -2290,18 +2290,25 @@ void nsRefreshDriver::DetermineProximity + ShouldCollect); + + for (const RefPtr<Document>& doc : documents) { + MOZ_KnownLive(doc)->DetermineProximityToViewportAndNotifyResizeObservers(); + } + } + + static CallState UpdateAndReduceAnimations(Document& aDocument) { +- for (DocumentTimeline* timeline : aDocument.Timelines()) { +- timeline->WillRefresh(); ++ { ++ AutoTArray<RefPtr<DocumentTimeline>, 32> timelinesToTick; ++ for (DocumentTimeline* timeline : aDocument.Timelines()) { ++ timelinesToTick.AppendElement(timeline); ++ } ++ ++ for (DocumentTimeline* tl : timelinesToTick) { ++ tl->WillRefresh(); ++ } + } + + if (nsPresContext* pc = aDocument.GetPresContext()) { + if (pc->EffectCompositor()->NeedsReducing()) { + pc->EffectCompositor()->ReduceAnimations(); + } + } + aDocument.EnumerateSubDocuments(UpdateAndReduceAnimations); +@@ -2321,17 +2328,18 @@ void nsRefreshDriver::UpdateAnimationsAn + // run these, however, until we have fully updated the animation state. As + // per the "update animations and send events" procedure[1], we should + // remove replaced animations and then run these microtasks before + // dispatching the corresponding animation events. + // + // [1]: + // https://drafts.csswg.org/web-animations-1/#update-animations-and-send-events + nsAutoMicroTask mt; +- UpdateAndReduceAnimations(*mPresContext->Document()); ++ RefPtr doc = mPresContext->Document(); ++ UpdateAndReduceAnimations(*doc); + } + + // Hold all AnimationEventDispatcher in mAnimationEventFlushObservers as + // a RefPtr<> array since each AnimationEventDispatcher might be destroyed + // during processing the previous dispatcher. + AutoTArray<RefPtr<AnimationEventDispatcher>, 16> dispatchers; + dispatchers.AppendElements(mAnimationEventFlushObservers); + mAnimationEventFlushObservers.Clear(); + |