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-rw-r--r--nongnu/packages/game-development.scm11
1 files changed, 6 insertions, 5 deletions
diff --git a/nongnu/packages/game-development.scm b/nongnu/packages/game-development.scm
index 2bde6fe..dc36044 100644
--- a/nongnu/packages/game-development.scm
+++ b/nongnu/packages/game-development.scm
@@ -241,7 +241,7 @@ with game files or or put @file{.grp} game files manually in
(package/inherit eduke32
(name "fury")
(arguments
- (substitute-keyword-arguments (package-arguments eduke32)
+ (substitute-keyword-arguments arguments
((#:make-flags flags #~'())
#~(cons* "FURY=1" #$flags))
((#:phases phases #~%standard-phases)
@@ -254,7 +254,8 @@ with game files or or put @file{.grp} game files manually in
(lambda _
(install-file "fury" (string-append #$output "/bin"))))))))
(inputs
- (alist-delete "libvpx" (package-inputs eduke32)))
+ (modify-inputs inputs
+ (delete "libvpx")))
(synopsis "Game engine for the first-person shooter Ion Fury")
(description
"This is the @code{eduke32} engine built with support for the Ion Fury
@@ -267,7 +268,7 @@ game. Game data is not provided. Run @command{fury} with the option
(inherit base)
(name "godot-mono")
(arguments
- (substitute-keyword-arguments (package-arguments base)
+ (substitute-keyword-arguments arguments
((#:scons-flags flags)
#~(cons* "module_mono_enabled=yes" #$flags))
((#:phases phases)
@@ -314,10 +315,10 @@ game. Game data is not provided. Run @command{fury} with the option
(wrap-program (string-append lib "/godot")
`("PATH" ":" prefix (,(string-append zenity "/bin")))))))))))
(inputs
- (modify-inputs (package-inputs base)
+ (modify-inputs inputs
(append dotnet)))
(native-inputs
- (modify-inputs (package-native-inputs base)
+ (modify-inputs native-inputs
(append python
(origin
(method (nuget-restore #:dotnet dotnet