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author | Leo Prikler <leo.prikler@student.tugraz.at> | 2020-10-15 12:20:41 +0200 |
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committer | Christopher Baines <mail@cbaines.net> | 2020-10-15 20:49:12 +0100 |
commit | 3e072a59be55107bdcde4d1eabe2c857a254ebcc (patch) | |
tree | 0fd385994f66e464f843ad79d538499161763009 | |
parent | a19983fb4d9e80e301a7b774b4637537b1506e3c (diff) |
gnu: Add tsukundere.
* gnu/packages/game-development.scm (tsukundere): New variable.
Signed-off-by: Christopher Baines <mail@cbaines.net>
-rw-r--r-- | gnu/packages/game-development.scm | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index 061dc13f69..96ed2f9da4 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -485,6 +485,35 @@ clone.") ;; under BSD-2. (license license:gpl2+))) +(define-public tsukundere + (package + (name "tsukundere") + (version "0.2.0") + (source (origin + (method git-fetch) + (uri (git-reference + (url "https://gitlab.com/leoprikler/tsukundere") + (commit version))) + (file-name (git-file-name name version)) + (sha256 + (base32 + "0qmqch8hh7vsa8qaz853vwbkz0krb106955dnz8dsl7skbm5jpn6")))) + (build-system gnu-build-system) + (native-inputs + `(("autoconf" ,autoconf-wrapper) + ("automake" ,automake) + ("guile" ,guile-3.0) + ("pkg-config" ,pkg-config))) + (propagated-inputs + `(("guile-sdl2" ,guile3.0-sdl2))) + (home-page "https://gitlab.com/leoprikler/tsukundere") + (synopsis "Visual novel engine") + (description "Tsukundere is a game engine geared heavily towards the +development of visual novels, written on top of Guile-SDL2. It is still +experimental and at the time of writing contains little more than the Guile +modules, that make up its runtime.") + (license license:lgpl3+))) + (define-public sfml (package (name "sfml") |