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author | Timotej Lazar <timotej.lazar@araneo.si> | 2020-05-17 17:55:17 +0200 |
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committer | Nicolas Goaziou <mail@nicolasgoaziou.fr> | 2020-05-18 18:25:26 +0200 |
commit | 6028541e61870e12da2db3e29924feb1c4298892 (patch) | |
tree | eab87649c5350c06cdf4f94fec9bb2f919479622 | |
parent | ab67f84bbe89dd096ec6fb28c12e79654ea091d1 (diff) |
gnu: godot: Remove obsolete workaround for aarch64.
* gnu/packages/game-development.scm (godot)[arguments]: Remove -DNO_THREADS
from scons-flags as Godot now builds and runs without it on aarch64.
Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
-rw-r--r-- | gnu/packages/game-development.scm | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/gnu/packages/game-development.scm b/gnu/packages/game-development.scm index dfa55b136f..d84b3fb24a 100644 --- a/gnu/packages/game-development.scm +++ b/gnu/packages/game-development.scm @@ -1586,10 +1586,6 @@ games.") (arguments `(#:scons ,scons-python2 #:scons-flags (list "platform=x11" "target=release_debug" - ,@(if (string-prefix? "aarch64" (or (%current-target-system) - (%current-system))) - `("CCFLAGS=-DNO_THREADS") - '()) ;; Avoid using many of the bundled libs. ;; Note: These options can be found in the SConstruct file. "builtin_bullet=no" |