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author | Sharlatan Hellseher <sharlatanus@gmail.com> | 2021-06-14 09:51:16 +0200 |
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committer | Guillaume Le Vaillant <glv@posteo.net> | 2021-06-14 09:55:38 +0200 |
commit | 5cf9137ccb20f12f88bfbb216bb24c6d8262cd1b (patch) | |
tree | 3b3d6b7c813092c68962aac3323ed5f541b4617b /gnu/packages/lisp-xyz.scm | |
parent | cb5ba97e1c6827431a3225093ee42dfc6a7c1e1c (diff) |
gnu: Add cl-cepl.
* gnu/packages/lisp-xyz.scm (cl-cepl, ecl-cepl, sbcl-cepl): New variables.
Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>
Diffstat (limited to 'gnu/packages/lisp-xyz.scm')
-rw-r--r-- | gnu/packages/lisp-xyz.scm | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/gnu/packages/lisp-xyz.scm b/gnu/packages/lisp-xyz.scm index 252797eafa..bdacc95c07 100644 --- a/gnu/packages/lisp-xyz.scm +++ b/gnu/packages/lisp-xyz.scm @@ -17373,3 +17373,55 @@ coverage.") (define-public cl-chirp (sbcl-package->cl-source-package sbcl-chirp)) + +(define-public sbcl-cepl + (let ((commit "d1a10b6c8f4cedc07493bf06aef3a56c7b6f8d5b") + (revision "1")) + (package + (name "sbcl-cepl") + (version (git-version "0.0.0" revision commit)) + (source + (origin + (method git-fetch) + (uri (git-reference + (url "https://github.com/cbaggers/cepl") + (commit commit))) + (file-name (git-file-name "cepl" version)) + (sha256 + (base32 "0izbw2advqm3wailj3dpq6zqfrfirwn14pw5qmqh8i71r51xwmm2")))) + (build-system asdf-build-system/sbcl) + (arguments + `(#:asd-files '("cepl.asd" "cepl.build.asd"))) + (inputs + `(("alexandria" ,sbcl-alexandria) + ("bordeaux-threads" ,sbcl-bordeaux-threads) + ("cffi" ,sbcl-cffi) + ("cl-opengl" ,sbcl-cl-opengl) + ("cl-ppcre" ,sbcl-cl-ppcre) + ("documentation-utils" ,sbcl-documentation-utils) + ("float-features" ,sbcl-float-features) + ("ieee-floats" ,sbcl-ieee-floats) + ("split-sequence" ,sbcl-split-sequence) + ("varjo" ,sbcl-varjo))) + (propagated-inputs + `(("quickproject" ,sbcl-quickproject))) + (home-page "https://github.com/cbaggers/cepl") + (synopsis "Development playground to work with OpenGL") + (description + "CEPL (Code Evaluate Play Loop ) is a lispy and REPL-friendly Common Lisp +library for working with OpenGL. + +Its definition of success is making the user feel that GPU programming has +always been part of the languages standard. + +The usual approach to using CEPL is to start it at the beginning of your Lisp +session and leave it open for the duration of your work. You can then treat the +window it creates as just another output for your graphics, analogous to how +@code{*standard-output*} is treated for text.") + (license license:bsd-2)))) + +(define-public ecl-cepl + (sbcl-package->ecl-package sbcl-cepl)) + +(define-public cl-cepl + (sbcl-package->cl-source-package sbcl-cepl)) |