diff options
author | Marius Bakke <mbakke@fastmail.com> | 2018-11-22 00:10:44 +0100 |
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committer | Marius Bakke <mbakke@fastmail.com> | 2018-11-22 00:10:44 +0100 |
commit | ec8130eb23b79c2b8b61043f25dafcefd0daafe7 (patch) | |
tree | 4a2f05d13900ee0ea61753d85d0727630b4e22e8 /gnu/packages/patches | |
parent | 437c78bcfb268fe9d4e6116b2eb083ed873215f4 (diff) | |
parent | d422cbb3d6a1cc7e4553a2335b113475a05d68ad (diff) |
Merge branch 'master' into core-updates
Diffstat (limited to 'gnu/packages/patches')
-rw-r--r-- | gnu/packages/patches/teeworlds-use-latest-wavpack.patch | 72 |
1 files changed, 57 insertions, 15 deletions
diff --git a/gnu/packages/patches/teeworlds-use-latest-wavpack.patch b/gnu/packages/patches/teeworlds-use-latest-wavpack.patch index e9fd991087..3ad1340d2e 100644 --- a/gnu/packages/patches/teeworlds-use-latest-wavpack.patch +++ b/gnu/packages/patches/teeworlds-use-latest-wavpack.patch @@ -1,10 +1,20 @@ -Downloaded from https://anonscm.debian.org/cgit/pkg-games/teeworlds.git/plain/debian/patches/new-wavpack.patch. +Downloaded from https://salsa.debian.org/games-team/teeworlds/raw/master/debian/patches/new-wavpack.patch. -This patch lets us build teeworlds with wavpack 5.1.0. +From: Markus Koschany <apo@debian.org> +Date: Thu, 25 Oct 2018 20:52:27 +0200 +Subject: new-wavpack +Make wavpack compatible with Debian's version. +--- + src/engine/client/sound.cpp | 33 +++++++++++++++------------------ + src/engine/client/sound.h | 4 ---- + 2 files changed, 15 insertions(+), 22 deletions(-) + +diff --git a/src/engine/client/sound.cpp b/src/engine/client/sound.cpp +index 048ec24..80de3c5 100644 --- a/src/engine/client/sound.cpp +++ b/src/engine/client/sound.cpp -@@ -328,17 +328,14 @@ void CSound::RateConvert(int SampleID) +@@ -325,10 +325,6 @@ void CSound::RateConvert(int SampleID) pSample->m_NumFrames = NumFrames; } @@ -12,10 +22,10 @@ This patch lets us build teeworlds with wavpack 5.1.0. -{ - return io_read(ms_File, pBuffer, Size); -} -- - int CSound::LoadWV(const char *pFilename) + + ISound::CSampleHandle CSound::LoadWV(const char *pFilename) { - CSample *pSample; +@@ -336,6 +332,8 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename) int SampleID = -1; char aError[100]; WavpackContext *pContext; @@ -24,17 +34,18 @@ This patch lets us build teeworlds with wavpack 5.1.0. // don't waste memory on sound when we are stress testing if(g_Config.m_DbgStress) -@@ -351,19 +348,23 @@ int CSound::LoadWV(const char *pFilename - if(!m_pStorage) - return -1; +@@ -349,25 +347,29 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename) + return CSampleHandle(); + lock_wait(m_SoundLock); - ms_File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL); - if(!ms_File) + File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, IStorage::TYPE_ALL, aWholePath, sizeof(aWholePath)); + if(!File) { dbg_msg("sound/wv", "failed to open file. filename='%s'", pFilename); - return -1; + lock_unlock(m_SoundLock); + return CSampleHandle(); } + else + { @@ -43,7 +54,14 @@ This patch lets us build teeworlds with wavpack 5.1.0. SampleID = AllocID(); if(SampleID < 0) - return -1; + { +- io_close(ms_File); +- ms_File = 0; ++ io_close(File); ++ File = 0; + lock_unlock(m_SoundLock); + return CSampleHandle(); + } pSample = &m_aSamples[SampleID]; - pContext = WavpackOpenFileInput(ReadData, aError); @@ -51,7 +69,29 @@ This patch lets us build teeworlds with wavpack 5.1.0. if (pContext) { int m_aSamples = WavpackGetNumSamples(pContext); -@@ -419,9 +420,6 @@ int CSound::LoadWV(const char *pFilename +@@ -385,8 +387,8 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename) + if(pSample->m_Channels > 2) + { + dbg_msg("sound/wv", "file is not mono or stereo. filename='%s'", pFilename); +- io_close(ms_File); +- ms_File = 0; ++ io_close(File); ++ File = 0; + lock_unlock(m_SoundLock); + return CSampleHandle(); + } +@@ -401,8 +403,8 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename) + if(BitsPerSample != 16) + { + dbg_msg("sound/wv", "bps is %d, not 16, filname='%s'", BitsPerSample, pFilename); +- io_close(ms_File); +- ms_File = 0; ++ io_close(File); ++ File = 0; + lock_unlock(m_SoundLock); + return CSampleHandle(); + } +@@ -429,9 +431,6 @@ ISound::CSampleHandle CSound::LoadWV(const char *pFilename) dbg_msg("sound/wv", "failed to open %s: %s", pFilename, aError); } @@ -61,14 +101,16 @@ This patch lets us build teeworlds with wavpack 5.1.0. if(g_Config.m_Debug) dbg_msg("sound/wv", "loaded %s", pFilename); -@@ -527,7 +525,5 @@ void CSound::StopAll() - lock_unlock(m_SoundLock); +@@ -560,7 +559,5 @@ bool CSound::IsPlaying(CSampleHandle SampleID) + return Ret; } -IOHANDLE CSound::ms_File = 0; - IEngineSound *CreateEngineSound() { return new CSound; } +diff --git a/src/engine/client/sound.h b/src/engine/client/sound.h +index ff357c0..cec2cde 100644 --- a/src/engine/client/sound.h +++ b/src/engine/client/sound.h @@ -21,10 +21,6 @@ public: @@ -81,4 +123,4 @@ This patch lets us build teeworlds with wavpack 5.1.0. - virtual bool IsSoundEnabled() { return m_SoundEnabled != 0; } - virtual int LoadWV(const char *pFilename); + virtual CSampleHandle LoadWV(const char *pFilename); |