summaryrefslogtreecommitdiff
path: root/gnu/packages
diff options
context:
space:
mode:
authorNicolas Goaziou <mail@nicolasgoaziou.fr>2023-10-23 20:02:54 +0200
committerNicolas Goaziou <mail@nicolasgoaziou.fr>2023-10-24 01:07:40 +0200
commit571ee7903cabcfce8e6b3f0fb36599a332831a90 (patch)
tree51105fe1c310eacc3a49c9b3ff8e284ca985872a /gnu/packages
parent1b354d785ca3a548224c2fce4bc4258aee70685c (diff)
gnu: tome4: Improve package style.
* gnu/packages/games.scm (tome4)[inputs]: Remove labels. Sort alphabetically. [arguments]: Use G-expressions. [description]: Remove useless sentence. Change-Id: I144ae26dc03b5c49d5069e8722873437e6fde04d
Diffstat (limited to 'gnu/packages')
-rw-r--r--gnu/packages/games.scm172
1 files changed, 86 insertions, 86 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index 866cec2714..48d5007ff2 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -7338,98 +7338,98 @@ Crowther & Woods, its original authors, in 1995. It has been known as
(native-inputs
(list unzip))
(inputs
- `(("sdl-union" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))
- ("glu" ,glu)
- ("premake4" ,premake4)
- ("openal" ,openal)
- ("vorbis" ,libvorbis)
- ("luajit" ,luajit)))
+ (list glu
+ libvorbis
+ luajit
+ openal
+ premake4
+ (sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf))))
(arguments
- `(#:make-flags
- (list (string-append "CC=" ,(cc-for-target))
- "config=release")
- ;; XXX: Building in parallel occasionally causes this build failure:
- ;; ../src/luajit2/src/host/buildvm.c:73:10: fatal error: buildvm_arch.h:
- ;; No such file or directory
- #:parallel-build? #f
- #:phases (modify-phases %standard-phases
- (delete 'bootstrap)
- (replace 'configure
- (lambda _
- (invoke "premake4" "gmake")))
- (add-after 'set-paths 'set-sdl-paths
- (lambda* (#:key inputs #:allow-other-keys)
- (setenv "CPATH"
- (string-append
- (search-input-directory inputs "/include/SDL2")
- ":" (or (getenv "CPATH") "")))))
- (delete 'check)
- ;; premake doesn't provide install target
- (replace 'install
- (lambda* (#:key inputs outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (usr (string-append out "/usr"))
- (bin (string-append out "/bin"))
- (licenses (string-append out "/share/licenses"))
- (documents (string-append out "/share/doc"))
- (pixmaps (string-append out "/share/pixmaps"))
- (icon "te4-icon.png")
- (data (string-append out "/share/" ,name))
- (applications (string-append
- out "/share/applications"))
- (unzip (string-append
- (assoc-ref inputs "unzip") "/bin/unzip"))
- (wrapper (string-append bin "/" ,name)))
- ;; icon
- (mkdir-p pixmaps)
- (invoke unzip "-j"
- (string-append
- "game/engines/te4-" ,version ".teae")
- (string-append
- "data/gfx/" icon) "-d" pixmaps)
- ;; game executable
- (install-file "t-engine" data)
- (mkdir-p bin)
- (with-output-to-file wrapper
- (lambda ()
- (display
- (string-append
- "#!/bin/sh\n"
- ;; No bootstrap code found,
- ;; defaulting to working directory
- ;; for engine code!
- "cd " data "\n"
- "exec -a tome4 ./t-engine \"$@\"\n"))))
- (chmod wrapper #o555)
- ;; licenses
- (for-each (lambda (file)
- (install-file file licenses))
- '("COPYING" "COPYING-MEDIA"))
- ;; documents
- (for-each (lambda (file)
- (install-file file documents))
- '("CONTRIBUTING" "CREDITS"))
- ;; data
- (copy-recursively "bootstrap" (string-append
- data "/bootstrap"))
- (copy-recursively "game" (string-append data "/game"))
- ;; launcher
- (mkdir-p applications)
- (make-desktop-entry-file
- (string-append applications "/" ,name ".desktop")
- #:name "ToME4"
- #:comment ,synopsis
- #:exec ,name
- #:icon icon
- #:categories '("Game" "RolePlaying"))))))))
+ (list
+ #:tests? #false ;no test
+ #:make-flags
+ #~(list (string-append "CC=" #$(cc-for-target))
+ "config=release")
+ ;; XXX: Building in parallel occasionally causes this build failure:
+ ;; ../src/luajit2/src/host/buildvm.c:73:10: fatal error: buildvm_arch.h:
+ ;; No such file or directory
+ #:parallel-build? #f
+ #:phases
+ #~(modify-phases %standard-phases
+ (delete 'bootstrap)
+ (replace 'configure
+ (lambda _
+ (invoke "premake4" "gmake")))
+ (add-after 'set-paths 'set-sdl-paths
+ (lambda* (#:key inputs #:allow-other-keys)
+ (setenv "CPATH"
+ (string-append
+ (search-input-directory inputs "/include/SDL2")
+ ":" (or (getenv "CPATH") "")))))
+ ;; premake doesn't provide install target
+ (replace 'install
+ (lambda* (#:key inputs outputs #:allow-other-keys)
+ (let* ((out (assoc-ref outputs "out"))
+ (usr (string-append out "/usr"))
+ (bin (string-append out "/bin"))
+ (licenses (string-append out "/share/licenses"))
+ (documents (string-append out "/share/doc"))
+ (pixmaps (string-append out "/share/pixmaps"))
+ (icon "te4-icon.png")
+ (data (string-append out "/share/" #$name))
+ (applications (string-append
+ out "/share/applications"))
+ (unzip (string-append
+ (assoc-ref inputs "unzip") "/bin/unzip"))
+ (wrapper (string-append bin "/" #$name)))
+ ;; icon
+ (mkdir-p pixmaps)
+ (invoke unzip "-j"
+ (string-append
+ "game/engines/te4-" #$version ".teae")
+ (string-append
+ "data/gfx/" icon) "-d" pixmaps)
+ ;; game executable
+ (install-file "t-engine" data)
+ (mkdir-p bin)
+ (with-output-to-file wrapper
+ (lambda ()
+ (display
+ (string-append
+ "#!/bin/sh\n"
+ ;; No bootstrap code found,
+ ;; defaulting to working directory
+ ;; for engine code!
+ "cd " data "\n"
+ "exec -a tome4 ./t-engine \"$@\"\n"))))
+ (chmod wrapper #o555)
+ ;; licenses
+ (for-each (lambda (file)
+ (install-file file licenses))
+ '("COPYING" "COPYING-MEDIA"))
+ ;; documents
+ (for-each (lambda (file)
+ (install-file file documents))
+ '("CONTRIBUTING" "CREDITS"))
+ ;; data
+ (copy-recursively "bootstrap" (string-append
+ data "/bootstrap"))
+ (copy-recursively "game" (string-append data "/game"))
+ ;; launcher
+ (mkdir-p applications)
+ (make-desktop-entry-file
+ (string-append applications "/" #$name ".desktop")
+ #:name "ToME4"
+ #:comment #$synopsis
+ #:exec #$name
+ #:icon icon
+ #:categories '("Game" "RolePlaying"))))))))
(home-page "https://te4.org")
(description "Tales of Maj’Eyal (ToME) RPG, featuring tactical turn-based
combat and advanced character building. Play as one of many unique races and
classes in the lore-filled world of Eyal, exploring random dungeons, facing
challenging battles, and developing characters with your own tailored mix of
-abilities and powers. With a modern graphical and customisable interface,
-intuitive mouse control, streamlined mechanics and deep, challenging combat,
-Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.")
+abilities and powers.")
(license license:gpl3+)))
(define-public quakespasm