diff options
-rw-r--r-- | gnu/packages/games.scm | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index f264ef206f..a8fdd341c7 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -58,6 +58,7 @@ #:use-module (gnu packages audio) #:use-module (gnu packages avahi) #:use-module (gnu packages boost) + #:use-module (gnu packages documentation) #:use-module (gnu packages fltk) #:use-module (gnu packages fribidi) #:use-module (gnu packages game-development) @@ -69,6 +70,7 @@ #:use-module (gnu packages gperf) #:use-module (gnu packages gtk) #:use-module (gnu packages guile) + #:use-module (gnu packages imagemagick) #:use-module (gnu packages libcanberra) #:use-module (gnu packages libunwind) #:use-module (gnu packages haskell) @@ -113,6 +115,76 @@ #:use-module (guix build-system cmake) #:use-module (guix build-system trivial)) +(define-public freedoom + (package + (name "freedoom") + (version "0.11.1") + (source (origin + (method url-fetch) + (uri (string-append "https://github.com/" name "/" name + "/archive/v" version ".tar.gz")) + (file-name (string-append name "-" version ".tar.gz")) + (sha256 + (base32 + "060dqppd9fi079yw6c82klsjaslcabq6xan67wf9hs0cy39i0kpv")))) + (build-system gnu-build-system) + (arguments + '(#:make-flags `(,(string-append "prefix=" (assoc-ref %outputs "out"))) + #:parallel-build? #f + #:tests? #f ; no check target + #:phases + (modify-phases %standard-phases + (add-before 'unpack 'no (lambda _ #t)) + (replace 'configure + (lambda* (#:key inputs outputs #:allow-other-keys) + (let* ((dejavu (assoc-ref inputs "font-dejavu")) + (freedoom (assoc-ref outputs "out")) + (wad-dir (string-append freedoom "/share/games/doom"))) + ;; Replace the font-searching function in a shell + ;; script with a direct path to the required font. + ;; This is necessary because ImageMagick can only find the + ;; most basic fonts while in the build environment. + (substitute* "graphics/titlepic/create_caption" + (("font=\\$\\(find_font.*$") + (string-append + "font=" dejavu + "/share/fonts/truetype/DejaVuSansCondensed-Bold.ttf\n"))) + ;; Make icon creation reproducible. + (substitute* "dist/Makefile" + (("freedm.png") + "-define png:exclude-chunks=date freedm.png") + (("freedoom1.png") + "-define png:exclude-chunks=date freedoom1.png") + (("freedoom2.png") + "-define png:exclude-chunks=date freedoom2.png")) + ;; Make sure that the install scripts know where to find + ;; the appropriate WAD files. + (substitute* "dist/freedoom" + (("IWAD=freedm.wad") + (string-append "IWAD=" wad-dir "/freedm.wad")) + (("IWAD=freedoom1.wad") + (string-append "IWAD=" wad-dir "/freedoom1.wad")) + (("IWAD=freedoom2.wad") + (string-append "IWAD=" wad-dir "/freedoom2.wad"))) + #t)))))) + (native-inputs + `(("asciidoc" ,asciidoc) + ("deutex" ,deutex) + ("font-dejavu" ,font-dejavu) + ("imagemagick" ,imagemagick) + ("python" ,python-2))) + (inputs + `(("prboom-plus" ,prboom-plus))) + (home-page "https://freedoom.github.io/") + (synopsis "Free content game based on the Doom engine") + (description + "The Freedoom project aims to create a complete free content first person +shooter game. Freedoom by itself is just the raw material for a game: it must +be paired with a compatible game engine (such as @code{prboom-plus}) to be +played. Freedoom complements the Doom engine with free levels, artwork, sound +effects and music to make a completely free game.") + (license license:bsd-3))) + (define-public gnubg (package (name "gnubg") |