diff options
-rw-r--r-- | gnu/packages/games.scm | 77 |
1 files changed, 37 insertions, 40 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm index 528c8c9a6d..ac79b6718a 100644 --- a/gnu/packages/games.scm +++ b/gnu/packages/games.scm @@ -8951,48 +8951,45 @@ action RPGs.") "0l0d4j2l1szdwrk8casaiskdk16wkbmms7cid4y751d42czg4ffw")))) (build-system cmake-build-system) (arguments - `(#:tests? #f ;no test - #:configure-flags '("-DDATADIR=share/flare") - #:phases - (modify-phases %standard-phases - ;; Flare expects the mods to be located in the same folder. - ;; Yet, "default" mod is in the engine, whereas the others - ;; are in the current package. Merge everything here with - ;; a symlink. - (add-after 'install 'add-default-mod - (lambda* (#:key inputs outputs #:allow-other-keys) - (let* ((out (assoc-ref outputs "out")) - (mods (string-append out "/share/flare/mods"))) - (with-directory-excursion mods - (symlink (string-append (assoc-ref inputs "flare-engine") - "/share/flare/mods/default") - "default") - (symlink (string-append (assoc-ref inputs "flare-engine") - "/share/flare/mods/mods.txt") - "mods.txt"))) - #t)) - (add-after 'install 'install-executable - ;; The package only provides assets for the game, the - ;; executable coming from "flare-engine". Since more than - ;; one game may use the engine, we create a new executable, - ;; "flare-game", which launches the engine with appropriate - ;; parameters. - (lambda* (#:key inputs outputs #:allow-other-keys) - (let* ((out (assoc-ref outputs "out")) - (bash (search-input-file inputs "/bin/bash")) + (list + #:tests? #f ;no test + #:configure-flags #~(list "-DDATADIR=share/flare") + #:phases + #~(modify-phases %standard-phases + ;; Flare expects the mods to be located in the same folder. + ;; Yet, "default" mod is in the engine, whereas the others + ;; are in the current package. Merge everything here with + ;; a symlink. + (add-after 'install 'add-default-mod + (lambda* (#:key inputs #:allow-other-keys) + (let ((mods (string-append #$output "/share/flare/mods"))) + (with-directory-excursion mods + (symlink (search-input-directory inputs + "/share/flare/mods/default") + "default") + (symlink (search-input-file inputs + "/share/flare/mods/mods.txt") + "mods.txt"))))) + (add-after 'install 'install-executable + ;; The package only provides assets for the game, the + ;; executable coming from "flare-engine". Since more than + ;; one game may use the engine, we create a new executable, + ;; "flare-game", which launches the engine with appropriate + ;; parameters. + (lambda* (#:key inputs #:allow-other-keys) + (let ((bash (search-input-file inputs "/bin/bash")) (flare (search-input-file inputs "/bin/flare")) - (script (string-append out "/bin/flare-game"))) - (mkdir-p (dirname script)) - (call-with-output-file script - (lambda (port) - (format port - "#!~a + (script (string-append #$output "/bin/flare-game"))) + (mkdir-p (dirname script)) + (call-with-output-file script + (lambda (port) + (format port + "#!~a exec ~a --data-path=~a/share/flare --mods=empyrean_campaign~%" - bash - flare - out))) - (chmod script #o755)) - #t))))) + bash + flare + #$output))) + (chmod script #o755))))))) (inputs (list flare-engine)) (home-page "http://www.flarerpg.org/") |