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  changeset:   312070:4b54feddf36c
  user:        JerryShih <hshih@mozilla.com>
  Date:        Wed May 25 16:27:41 2016 +0200
  summary:     Bug 1248580 - strip the uploading element num according to the uniform array size. r=jgilbert a=ritu

diff -r 3c2bd9158ad3 -r 4b54feddf36c dom/canvas/WebGLContextValidate.cpp
--- a/dom/canvas/WebGLContextValidate.cpp	Tue May 10 22:58:47 2016 -0500
+++ b/dom/canvas/WebGLContextValidate.cpp	Wed May 25 16:27:41 2016 +0200
@@ -1531,9 +1531,10 @@
     if (!loc->ValidateArrayLength(setterElemSize, setterArraySize, this, funcName))
         return false;
 
+    MOZ_ASSERT((size_t)loc->mActiveInfo->mElemCount > loc->mArrayIndex);
+    size_t uniformElemCount = loc->mActiveInfo->mElemCount - loc->mArrayIndex;
     *out_rawLoc = loc->mLoc;
-    *out_numElementsToUpload = std::min((size_t)loc->mActiveInfo->mElemCount,
-                                        setterArraySize / setterElemSize);
+    *out_numElementsToUpload = std::min(uniformElemCount, setterArraySize / setterElemSize);
     return true;
 }
 
diff -r 3c2bd9158ad3 -r 4b54feddf36c dom/canvas/WebGLProgram.cpp
--- a/dom/canvas/WebGLProgram.cpp	Tue May 10 22:58:47 2016 -0500
+++ b/dom/canvas/WebGLProgram.cpp	Wed May 25 16:27:41 2016 +0200
@@ -510,8 +510,14 @@
     const NS_LossyConvertUTF16toASCII userName(userName_wide);
 
     nsDependentCString baseUserName;
-    bool isArray;
-    size_t arrayIndex;
+    bool isArray = false;
+    // GLES 2.0.25, Section 2.10, p35
+    // If the the uniform location is an array, then the location of the first
+    // element of that array can be retrieved by either using the name of the
+    // uniform array, or the name of the uniform array appended with "[0]".
+    // The ParseName() can't recognize this rule. So always initialize
+    // arrayIndex with 0.
+    size_t arrayIndex = 0;
     if (!ParseName(userName, &baseUserName, &isArray, &arrayIndex))
         return nullptr;
 
@@ -536,7 +542,8 @@
         return nullptr;
 
     nsRefPtr<WebGLUniformLocation> locObj = new WebGLUniformLocation(mContext, LinkInfo(),
-                                                                     loc, activeInfo);
+                                                                     loc, arrayIndex,
+                                                                     activeInfo);
     return locObj.forget();
 }
 
diff -r 3c2bd9158ad3 -r 4b54feddf36c dom/canvas/WebGLUniformLocation.cpp
--- a/dom/canvas/WebGLUniformLocation.cpp	Tue May 10 22:58:47 2016 -0500
+++ b/dom/canvas/WebGLUniformLocation.cpp	Wed May 25 16:27:41 2016 +0200
@@ -16,10 +16,13 @@
 
 WebGLUniformLocation::WebGLUniformLocation(WebGLContext* webgl,
                                            const webgl::LinkedProgramInfo* linkInfo,
-                                           GLuint loc, const WebGLActiveInfo* activeInfo)
+                                           GLuint loc,
+                                           size_t arrayIndex,
+                                           const WebGLActiveInfo* activeInfo)
     : WebGLContextBoundObject(webgl)
     , mLinkInfo(linkInfo)
     , mLoc(loc)
+    , mArrayIndex(arrayIndex)
     , mActiveInfo(activeInfo)
 { }
 
diff -r 3c2bd9158ad3 -r 4b54feddf36c dom/canvas/WebGLUniformLocation.h
--- a/dom/canvas/WebGLUniformLocation.h	Tue May 10 22:58:47 2016 -0500
+++ b/dom/canvas/WebGLUniformLocation.h	Wed May 25 16:27:41 2016 +0200
@@ -41,10 +41,11 @@
 
     const WeakPtr<const webgl::LinkedProgramInfo> mLinkInfo;
     const GLuint mLoc;
+    const size_t mArrayIndex;
     const WebGLActiveInfo* const mActiveInfo;
 
     WebGLUniformLocation(WebGLContext* webgl, const webgl::LinkedProgramInfo* linkInfo,
-                         GLuint loc, const WebGLActiveInfo* activeInfo);
+                         GLuint loc, size_t arrayIndex, const WebGLActiveInfo* activeInfo);
 
     bool ValidateForProgram(WebGLProgram* prog, WebGLContext* webgl,
                             const char* funcName) const;